The original Sony PlayStation is largely credited with bringing RPGs into the mainstream in the West. Final Fantasy VII was the major driver behind the genre suddenly appealing to all audiences on the world stage. It was one of the first fully 3D big budget games of its kind. Final Fantasy VII set the sales charts on fire upon release. After that publishers were less hesitant to localize their role playing games. It was a win-win for everyone. Because of this the console amassed a large library of RPGs. Unfortunately not all of them are winners. It can be difficult to weed out the good from the bad. That’s where we come in. Today we’re going to highlight the top 30 best PS1 RPGs. There’s a lot of them so let’s jump right in.

#30. – Granstream Saga
We’re kicking things off with a game almost no one has heard of. Granstream Saga was made by developer Quintet (of Terranigma fame) and was their last release before going under. True to their former games this is an action RPG, but updated for the 32-bit generation with fully 3D graphics. Combat has more depth than their SNES releases with a zoomed in camera and emphasis on striking the enemy in different ways. You have a large arsenal of weapons to use as well as defensive items too. It also had really fun dungeons to explore. This is easily one of the best action RPGs on the platform. I think the critics got it wrong on this one because Granstream Saga is really cool. It’s a shame that this was the company’s final game because it showed a lot of promise.

#29. – Guardian’s Crusade
Previously we highlighted Guardian’s Crusade as a PS1 hidden gem. There’s good reason for that. The game was a rather unassuming release. While the reviews were positive almost no one played it. That’s a darn shame because Guardian’s Crusade is awesome. I’m sure it was the cutesy graphics that turned gamers off. This release has you playing as a knight that, while completing a routine task, encounters a baby monster. He’s instructed to bring the little bugger to a place called God’s Tower. From here the quest unfolds, but there are relatively few plot points and twists. In some ways that’s a good thing. Like it’s story, gameplay is relatively simple. You have only the two characters during combat, but the battle system and scenarios are interesting enough to keep things fresh. More people need to play Guardian’s Crusade because it deserves more exposure.

#28. – Saga Frontier
I consider the SaGa series to be Final Fantasy’s weird cousin. They come from the same developer, and are both RPGs, but these couldn’t be more different. Saga Frontier was the first installment in the series localized outside of Japan under it’s real name. The game has you playing through seven different scenarios all based in the same world. It’s the same universe, actually. Their stories intertwine in some pretty strange ways, and the scenarios are pretty varied. The game uses sprite based characters set to pre-rendered backgrounds and 3D battle scenes. Combat is fairly traditional turn based fare. What sets this one apart is the freedom the player is given. You can travel far and wide in the open-world setting. You’re restrained by how strong you are and obstacles at some points, but it’s very ambitious for its time. I really liked Saga Frontier and how different it is.

#27. – Ogre Battle: Limited Edition
Ogre Battle: March of the Black Queen is one of my favorite strategy RPGs on the Super Nintendo. It set itself apart by featuring tons of different unit types, an auto battle mechanic, and really interesting maps. There was also a really neat subtle good/bad mechanic that is very natural and well implemented. The game had an enhanced port on the PS1, and I didn’t get a chance to check it out until years later. As you can tell (by the fact that it made this list) it’s a good version of the classic. The experience here is enhanced with redbook audio, larger text, and better graphics. It also runs like a dream. At its heart this is the same experience with very little in the way of new content. If you’re looking for a good strategy RPG on the platform then this is a good choice.

#26. – Legend of Legaia
The wait for Final Fantasy VIII was brutal. Sony tried to make things easier by localizing Legend of Legaia, and to some extent it worked. The game pushed the boundaries of the genre in some really interesting ways. It has fully 3D graphics (even outside of battle) which was impressive for the hardware. Additionally the combat system was more complicated than in your typical RPG. To strike your foes you have to set up a series of different attacks. These were characterized by where you would hit the enemy. You could hit them high, low, left and right. Using specific inputs would result in special moves being used. It’s a really interesting system that I haven’t seen replicated since. Legend of Legaia may have a pretty basic set up, and looks like every other 32-bit RPG, but it has enough new stuff to set it apart.

#25. – Chrono Cross
It isn’t easy being a Chrono Trigger sequel no matter how loosely you follow the source material. Unfortunately there were impossible standards to meet. It doesn’t even seem like Squaresoft was trying to be honest. Chrono Cross was released to rave reviews but the audience seems to have soured on this one since then. Personally I was never a huge fan of Chrono Cross, but it’s certainly good enough to be considered one of the best PS1 RPGs. This game is a turn based RPG but it’s far from traditional. The main difference is in how you attack foes. You input several attacks and are given hit rates as well as damage percentage. There’s also a ton of characters to recruit. I don’t love it, but Chrono Cross is a decent RPG. As a sequel it’s terrible though.

#24. – Thousand Arms
Here’s another hidden gem. Thousand Arms was released to almost no fanfare. Hey, back then Atlus just wasn’t a big company. Thousand Arms has really pretty graphics, and an interesting battle system. The game uses a pleasant steampunk style that was uncommon back then. Additionally it’s rife with a lot of humor. There are two elements that really set the game apart. First is the battle system. You can have a party of up to three characters, but only the one in front can attack. You can however rotate them. The same goes for the enemies. The other really part of Thousand Arms is that it’s part dating sim. Oddly enough this is how you upgrade your weapons. It’s a real riot. Thousand Arms is unusual, and that’s great.

#23. – Tales of Destiny II
Namco fell into the same naming trap that Squaresoft did. After the release of Tales of Destiny they used the same name and simply slapped a ‘2’ on to the end of their next release. The problem is that this was actually called Tales of Eternia. The games are rarely directly connected, and this move makes things confusing because they released an actual Tales of Destiny II in Japan. Regardless, Tales of Eternia is a great RPG. It uses the same action based combat system, and the graphical engine is sprite based. The thing is Tales of Eternia is absolutely beautiful. The game is gorgeous, and it plays extremely well too. I’m not the biggest fan of the storyline but it’s serviceable. The combat system is the real reason to play this one, and it will keep you interested all the way to the end of the adventure.

#22. – Final Fantasy Tactics
Following the success of Final Fantasy VII Squaresoft brought the franchise into the strategy RPG realm. Final Fantasy Tactics is now considered a legendary game that regularly tops best of lists for the console. I played it back then, but only after Tactics Ogre, and honestly this is the weaker of the two. I’m not a big fan of Final Fantasy Tactics by any means, but I can still appreciate it. The game is the first installment in what would later become known as the Ivalice universe. This one is a pretty traditional strategy RPG. Battles take place in 3D grid based arenas with a party of characters significant to the story. You can also make your own guys too and customize them using the detailed job system. The main difference here is the battlefields are 3D and you can rotate the camera

#21. – Breath of Fire III
I’ve always been a big fan of the Breath of Fire series on the Super Nintendo. While I think the series struggled a bit moving to the next generation this is still a great game. Breath of Fire III has you playing as the typical Ryu character in the franchise, but with a brand new story and altered combat system. What’s really cool is the fact that while battles occur randomly they take place in the same area you were exploring. It’s like Chrono Trigger in this regard. What sets this one apart from other RPGs is the transformation mechanic. The main character has spells that make him become a hulking dragon. They’re based on different elements too. It adds some unique layers of strategy to the combat system. Breath of Fire III is a tad overrated, but it’s still great. Those dungeon designs though… woof.

#20. – Wild Arms
While hype was building for the release of Final Fantasy VII developer Media Vision tried to cash in on it with Wild Arms. The results are actually pretty good. As one of the first RPGs released for the platform in the West this one was met with great critical response. These reviewers weren’t wrong. Wild Arms is a traditional RPG with a three character party, 2D environments to explore, and a three dimensional battle system. Combat is pretty standard with your guys taking turns striking foes and taking hits. It’s fun, and functional which is all I usually ask. What sets Wild Arms apart from other PS1 RPGs is that it has excellent dungeon designs. These are based around puzzles. You can cycle through your three characters and each has a different skill to overcome these. Although the game itself hasn’t aged that well I find it’s still plenty fun.

#19. – Tales of Phantasia
This game was originally released for the Super Famicom in Japan, and skipped out on North America. Unfortunately we didn’t get the PS1 version either, but it has been fan translated. The game was the first installment in the Tales of series, and this serves as an enhanced port of sorts. The graphics are music are improved, and it has some additional content. At its heart however it’s still the same game. Tales of Phantasia has a fun (but simple) story and memorable characters to boot. What really sets it apart however is the action based combat system. On a 2D plane you can move your characters around to attack enemies as well as dodge attacks. This was before the developers mastered the concept so it’s a little clunky, but serviceable. Tales of Phantasia was one of the best SNES RPGs, and this PS1 version is even better.

#18. – Tear Ring Saga
Fire Emblem was a uniquely hardcore strategy RPG series on Nintendo consoles. Tear Ring Saga is pretty much a clone of it. This makes sense considering Fire Emblem’s designer, Shouzou Kaga, was also mastermind behind this one. Tear Ring Saga looks and plays just like the game it’s based on. That’s a good thing because Fire Emblem rocks. Tear Ring Saga is a turn based strategy RPG with a grid based battlefield, and the classic rock-paper-scissors mechanic for strengths vs weaknesses. It’s also tough as nails, but that didn’t stop me from loving it. One thing worth pointing out is just how beautiful this title is. The backgrounds, characters (especially their animations) and even the soundtrack are absolutely stellar. With that said it isn’t quite as polished an experience as the Fire Emblem titles, but that doesn’t mean it’s not great.

#17. – Breath of Fire IV
After the success of part III Capcom followed it up with noticeably bigger budget. Breath of Fire IV is one of the most beautiful games on the platform, hands down. The level of detail put into all of the sprite based characters is insane. The watercolor style used is unique, and adds a lot of tone to the art. Besides that it’s still the same old classic Breath of Fire. The game uses the traditional turn based combat system wherein characters can transform into hulking beasts temporarily giving them a boost in abilities. There’s also a cool masters system which you can utilize to raise specific characteristics of your party members as they gain experience points. The only real downside here is the lack of a world map. Considering how good this one is I’m willing to overlook it.

#16. – Tales of Destiny
This was actually the first Tales of game that was localized for the West. Unfortunately it flew under the radar for most because it was entirely sprite based, had very little FMV, and almost no voice overs. It also kind of looks like it could be an SNES game. That’s pretty low budget by PS1 standards. The gameplay is what matters though, and it’s pretty solid here. Tales of Destiny uses an enhanced version of the Phantasia battle system. You move and attack in real-time during battle. Range plays a huge role in each skirmish as your character must be a specific distance from the foe depending on the attack. Some liken combat to something like Street Fighter, but that’s far from the truth. Real-time movement is the only thing the games have in common. This is easily one of my favorite games in the franchise.

#15. – Alundra
Some are really hesitant to call Alundra an RPG. While I agree that it’s primarily an action adventure game like Zelda there are enough elements of the genre here to include it on this list. Alundra was the first Working Designs published game on the PS1. It’s unique in that this is a strictly two dimensional sprite based adventure. It’s also the spiritual successor to Landstalker on the Sega Genesis. Alundra has you playing as the titular hero as he enters the dreams of others to rid them of nightmares. Each person’s nocturnal hallucinations basically serve as the game’s dungeons. It’s a neat premise, and it’s pulled off quite well here. The puzzles in particular are very well crafted. I also enjoyed the translation despite it being a bit goofy.

#14. – Legend of the Dragoon
Sony themselves tried to cash in on the newfound popularity of the genre by releasing an RPG of their own. I remember quite a bit of hype leading up to this release. It looked like Final Fantasy, but had its own unique twists. I wound up picking this one up at launch and loved it. There’s still a small dedicated audience but for the most part people don’t like it. Legend of the Dragoon looks like a traditional 32-bit RPG with its pre-rendered backgrounds, polygonal characters, and 3D battlefields. There are a few huge differences though. Attacking enemies is based around a timing premise. You have to hit buttons in succession to strike additional times. Furthermore there’s a transformation mechanic in place here where your heroes can become dragoons. This gives them stronger stats and access to powerful spells temporarily in battle. It was, and still is, a fun game.

#13. – Tactics Ogre
The developer Quest tried for years to make the ‘ogre’ series a thing. The games just struggled to catch on. Tactics Ogre was their first foray into a more traditional strategy RPG foundation. It features an isometric point of view, grid based battlefields, and turn based combat. The results are fantastic, and dare I say, even better than Final Fantasy Tactics. This package is actually an enhanced port of a Super Famicom game that never made it out of Japan. Combat is fun and requires you to put on your thinking cap. The amount of different troop types is fantastic, and they all play distinct roles in battle. What makes this one really interesting are the branching story paths. These are based on decisions you make within the plot. Tactics Ogre is a great game but if I’m being honest the PSP remake is even better.

#12. – Xenogears
I didn’t fall in love with Xenogears quite as much as most gamers out there. That doesn’t mean I didn’t like it though. This is one of the most ambitious titles Squaresoft released during the 32-bit era. On the surface it appears to be a traditional turn based RPG. To some extent that’s exactly what it is. The combat system however has some quirks to it. For one thing you perform combos by using different commands. Each character can string together intricate moves using these. There are also specific battle sequences where you fight aboard giant mecha robots. These are the best parts of the game in my opinion. Both battle systems are enjoyable, the graphics are pleasant, and the story (though convoluted) is mildly fun to follow. Unfortunately it’s pretty clear that this one didn’t have enough time in the oven. The second disc was obviously rushed to completion.

#11. – Parasite Eve
Survival horror and role playing are two great tastes that apparently taste great together. Parasite Eve proved this. Resident Evil was the new hotness back then and Squaresoft decided to blend the genres to capture some of that marketshare. Here you play as a New York City officer named Aya. The game begins with her attending a play where things go horribly wrong. The audience begins spontaneously combusting, and horrible monsters take over the theater. The plot later reveals the cause to be mitochondria, and it’s up to Aya to stop it from taking over the world. This one is unique in both its dark atmosphere and it’s unusual combat system. Battles occur at random, and Aya can move freely. When it’s her turn to input a command you can do so, but her placement on the field is paramount. This one is a fun ride while it lasts.

#10. – Valkyrie Profile
Valkyrie Profile is a really interesting game in its approach. For one thing it’s based off of Norse mythology. That’s not a common thing for the genre. The game also blends together two dimensional Metroidvania platforming with traditional RPG elements. It’s a unique mix that works surprisingly well. In this game you play as a Valkyrie named Lenneth. She collects the souls of the dead, and uses them in the afterlife to fight her battles. At first glance the combat system appears to be traditional, but that’s far from the truth. You see, each of your party members shares a turn. You perform actions with them by pressing the different face buttons. Each one is designated to a specific input. It’s a risky experiment, but one that paid off extremely well. Valkyrie Profile is one of the most original and intriguing RPGs on the PS1.

#9. – Suikoden
The first Suikoden is a little rough around the edges these days, but the gameplay absolutely holds up. This story has you following the plot of the son of a famous general in the Scarlet Moon Empire. The setting is a fantasy medieval world with heavy anime influences. Eventually our hero revolts against the kingdom, and bands together with 108 stars of destiny to take the evil doers down. The best part of Suikoden is how smooth and fast the battle system is. It’s traditional turn based fare, but it moves at a fast pace while not being overwhelming. Sometimes your characters will attack at the same time, or even move in tandem with the enemies. It’s a neat effect even now. There are three different types of battles with the standard, one-on-one duels, and even army skirmishes. The first Suikoden still plays like an absolute dream.

#8. – Dragon Warrior VII
For those that don’t know this is Dragon Quest VII. Enix kept with their classic North American naming convention even generations later. Dragon Quest VII had a bumpy development cycle. It was once intended to release for the Nintendo 64DD. When those plans fell through they re-directed it to the PS1. Honestly I don’t think it could have fit anything other than a CD. DQVII is an absolutely massive game. It’s easily the longest Japanese role playing game I’ve ever played. Fortunately every minute of it is a blast. It plays like classic Dragon Quest, but in this instance you’re traveling through time restoring lost islands to the present day. There’s a ton of options for combat, an intricate job system, and great dungeon designs. It’s good old fashioned Dragon Quest, and this is one of the best installments in the series.

#7. – Lunar: The Silver Star Story Complete
Gamearts made some of the most charming RPGs of all time in their heyday. Lunar in particular stands out as one of their best. This PS1 release is a full remake of Lunar: The Silver Star on the Sega CD. The graphics are significantly improved, the music has been completely changed, and the story was altered in some pretty significant ways. While I think the original release of the Silver Star was better there’s no doubt that the Complete version is amazing too. The battle system is mostly traditional but characters move during battle. Placement on the battlefield has significant effects on the gameplay. Some spells do splash damage so keeping your allies away from each other can be important. The best part of this game however is its super charming story. Working Designs also did a great job with the translation here.

#6. – Final Fantasy IX
Final Fantasy IX had the unfortunate fate of releasing after the PS2 had already launched. Because of this there wasn’t a whole lot of hype leading up to this game. Final Fantasy IX however righted all of the wrongs from part eight, and took a more simple and classic approach. Rather than taking place in a pseudo futuristic world we instead have a steampunk fantasy setting. The battle system is still based on the ATB mechanics, but we now have four person parties which is incredibly nice. This is especially welcome considering how interesting some of the characters and their battle mechanics are. In my opinion this was the last truly great Final Fantasy game. Everything that followed felt like too much experimentation. Final Fantasy IX stuck to the classic formula and blended it with some fun nuances. It’s a fantastic role playing experience.

#5. – Grandia
I was talking about Gamearts having some seriously good games earlier. Grandia is simply one of their best. The original Saturn release was actually poised to compete with Final Fantasy VII in Japan. While we all know how that battle turned out that is still a testament to its quality. The game has a sense of adventure that few other RPGs can compete with. It feels like you’re discovering new mysteries alongside the colorful cast. It also helps that Grandia has one of the best singular battle systems in the entire genre. It’s based on the classic ATB mechanics in principle, but with a lot more control. You can slow down enemy commands with a well placed strike, or even cancel them outright. Some of the bonus dungeons require mastering these mechanics because they’re tough as nails. The game is absolutely incredible.

#4. – Lunar 2: Eternal Blue Complete
Here’s another Gamearts game. Tired of hearing about them yet? I promise this is the last one on this list. Eternal Blue was the sequel to the Silver Star, and like its contemporary also had a full remake on the PS1. In this case the PlayStation version is the only one you need to play. It expands the story thoughtfully, has significantly improved graphics, and almost a full hour of full motion video. There’s also over ninety minutes of voiced sequences. These all work together to tell one of the most charming stories in any RPG, ever. It also helps that the battle system is really fun too. It’s basically the same as in Lunar the Silver Star Story Complete. There are some new twists that affect how your characters learn skills, and more interesting battle scenarios as well. This is one amazing package.

#3. – Star Ocean: The Second Story
This game was the surprise of a lifetime. Originally I picked it up because I was in the mood for an RPG and didn’t see anything else available. Plus, I’ve always loved Enix. What I got was one of the best PS1 RPGs of all time. Everything from the game’s story to it’s soundtrack, graphics, and battle system is just about perfect. Here you play as a character named Claude who is a member of the Earth Federation in the far future. Space travel is commonplace now. A mishap occurs during a mission and our hero winds up being transported to a planet with primitive technology. Using his phaser gun to dispatch foes he’s mistaken for a legendary hero with the ‘sword of light.’ The battle system is really interesting. You can move freely during combat in the 3D battlefields and attack foes at will. Combat is functional and fantastic.

#2. – Final Fantasy VII
No list of the best PS1 RPGs could be complete without listing Final Fantasy VII. Even if you don’t like the game its influence is undeniable. Seeing a role playing game with such high production values in the 90s was absolutely insane. The storyline was also quite compelling, and the use of full motion videos to tell it was masterfully done. It was one of the first plots in a video game that truly gripped me. The battle system is classic Final Fantasy. VII uses the ATB mechanics to make battles move at a smooth pace with turns occurring when the bar fills at the bottom of the screen. One of the major highlights is the materia system. This is how you learn spells. Materia have other effects too and you can join them together for a variety of effects. This system is much more deep than it appears.

#1. – Suikoden II
The first Suikoden was fantastic. The gameplay was fun, it had lots of variety, and the story was intriguing. Suikoden II takes all of those factors and kicks them up several notches. The game is a direct follow up to the original, and continues the story. Suikoden II takes place in a different region of the world some years later after the Scarlet Moon Empire was liberated. This one leans more heavily into the politics of the game world rather than magic and fantasy. The combat system is largely the same, but features more co-op attacks, and a higher difficulty level. Army battles have been completely revamped to more closely resemble something like Langrisser. Suikoden II is absolutely incredible, and easily the best PS1 RPG of all time.
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