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Atari Lynx Vs. Sega Game Gear: The Portable Comparison

The banner for the comparison of the Atari Lynx Vs. Sega Game Gear.

One question you never hear people answer is what colored, backlit console was better in the 90s. This is why I’ve decided to do a Sega Game Gear vs Atari Lynx comparison. Both were intended to overtake the Nintendo Game Boy, and they failed to do so. Regardless both handhelds carved out their own niches and have their own strengths and weaknesses. These two consoles released within the same timeframe, and they had similar capabilities. That’s why I’ve decided to compare the two today. Neither reached the same heights of the Game Boy, but they served as great alternatives to the more rich folk. With that out of the way I’m going to directly compare them. Without further adieu this is a comparison of the Atari Lynx vs the Sega Game Gear.

Let’s begin by giving some background information on the two handheld consoles.

The Atari Lynx logo.

Atari Lynx
Release Year: 1989 (North America)


At this point Atari lost almost all of their market share in the home console market to Nintendo. After this they decided to take on the Game Boy head on. Nintendo didn’t yet have a huge grasp on the portable market, and so it was ripe for the taking. The Atari Lynx was significantly more powerful than the Game Boy, and had a backlit color screen to boot. They threw everything they had behind it and by and large were the best challenger up to this point. Unfortunately the Atari Lynx was huge, and required a ton of batteries to operate. On the plus side several games were made to be played from the vertical screen perspective. This was absolutely innovative back then, but only a select few released made use of this.

The Sega Game Gear logo.

Sega Game Gear
Release Year: 1990 (North America)

Sega was in a much better position in the market than Atari when they released the Game Gear. They positioned it as a companion system to the Sega Genesis with many companion titles and entries in their most popular series. It’s interesting to note that Sega based the hardware on their Master System which made ports very easy to bring over to the small screen. It didn’t have the same vertical perspective that the select few Atari Lynx games made use of. Instead Sega focused on the more traditional perspective to bring down ports of their most popular titles to the platform. They also released a host of peripherals such as a TV tuner, but these never really caught on.


Hardware Comparison

Console Design:

The Atari Lynx model II hardware.

The Atari Lynx was an absolute behemoth in design. It’s huge, and actually difficult to hold. It has four face buttons with two on the bottom of the system and two on the top. Unfortunately these are spaced too far apart to use both sets at the same time. Atari released a second version of the hardware that was smaller, but with even that the second set of face buttons is out of reach. They’re exclusively designed for the few vertical games that take advantage of the perspective. Both versions of the Atari Lynx are uncomfortable to hold, and bigger than the Sega Game Gear.

The Sega Game Gear handheld console.

Sega only had one major iteration of the Game Gear hardware. Unfortunately this was also rather large and unwieldly when compared to even the Game Boy. Sega went with a more traditional set up offering only a directional pad and two face buttons. It was less innovative, but more functional overall. The buttons are easier to reach and cause less strain during long play sessions. The Sega Game Gear is crazy huge, but it’s still better than the Atari Lynx in this regard. The Lynx does get extra points for being able to be flipped so left handed gamers won’t have to struggle.

Winner: Sega Game Gear

System Durability:

I have put the Atari Lynx through the measures. I have a carrying case for it, but even when dropped it works like a charm with absolutely no issues. Despite the huge size and heavy weight Atari designed a tank. Unfortunately the cartridges have the connections exposed. I have always hated this, and I can see this being an issue especially with handheld consoles. Personally I’ve put rather aged looking games into the system and they’ve worked like a charm. Still, I can see how this will be a problem if you don’t take care of your games.

The Game Gear is also built like a tank. I’ve put my system through the rounds and it has gone on trips with me where it was dropped. It still powered up and was perfectly fine. The first Game Gear I ever owned however was given to me by a friend, and that one had issues with the sound chip that I had to solve myself. Because of this I think corrosion may be an issue. I do like the fact that the connectors on the cartridges are move protected. Still, I’ve heard about more people having issues with the Game Gear than I have with the Lynx. That’s why Atari’s handheld wins in this category.

Winner: Atari Lynx

Screen Quality:

Let’s get this out of the way right at the start. Both systems have trash screens. Atari and Sega were both really pushing the backlight and their technology just wasn’t there yet. The Game Gear can display more colors and at a higher resolution, but honestly on such a small display it’s hard to notice. The Atari Lynx’s screen is small, and has a strange tan hue to it’s backlight. Everything is hard to see regardless of lighting, but to it’s credit you can adjust the intensity of the backlight. I would have preferred they went the route of the Game Boy in this regard and saved battery life to be honest because it doesn’t help much.

The Sega Game Gear doesn’t fare much better. Instead of a tan hue it has an over saturated blue effect that’s really not easier to see. Fine details such as text can really cause strain on the eyes particularly on this platform. It also makes titles with faster moving gameplay, such as Sonic the Hedgehog, way more difficult to play. There’s a whole lot of ghosting here that can make some games an absolute chore to even look at. The Atari Lynx fares better here, but just slightly. Be warned that both screens are ugly as sin. With the Lynx however I didn’t have to hold the system at weird angles just to be able to see what was happening.

Winner: Atari Lynx

Game Media:

An Atari Lynx cartridge for the game S.T.U.N. Runner.

As I’ve already mentioned the Lynx games have exposed connectors. I haven’t had any issues with games not working so far, but it still worries me. Also their design in general makes them harder to store. They are thinner than Game Gear titles, but they have a weird lip at the top with no end label. I really have to ask what Atari was thinking with this because the carrying cases have to be heavily customized to support them. Major bummer for Atari in this regard.

A Sega Game Gear cartridge for the game Sonic Blast.

And on the other hand Game Gear cartridges are very visually appealing. This is mostly because they don’t have exposed connections. Still, I have to ask why Sega included the grooves at the top. I could understand if they were trying to include end labels but they didn’t, and it just makes storage a pain. The Sega Game Gear wins in this category, but honestly I’m not happy with either manufacturer’s solution to cartridge design.

Winner: Sega Game Gear

Graphical Capabilities:

This is an extremely tough and close category in my opinion. On the Atari Lynx front the console struggled at times with 2D platformers and similar titles. You would expect some of these titles to run better than they actually do. On the other hand it pushed 3D scrolling and parallax like nothing else at the time. Games like Hyrdra and Blue Lightning could easily compete with Sega Genesis titles. There’s nothing on the Sega Game Gear that can compete in this realm. Some Atari Lynx games even look better than Game Boy Advance titles. It’s crazy how hard Atari was able to push the hardware.

And on the other hand the Sega Game Gear struggled with 3D scrolling, but had better frames of animation when it came to strictly 2D titles. This was basically a Sega Master System at heart. Some games like Sonic Blast even looked better than Genesis titles, but not in motion. When this hardware was pushed to go beyond 8-bit capabilities it often faltered. Still, third parties had an understanding of the hardware that allowed for traditional ports. This was a tough conclusion to come to, but I think the Atari Lynx has the most graphically impressive titles in it’s library overall.

Winner: Atari Lynx

Audio Capabilities:

Here’s another category where neither are particularly good. Let’s start with the Atari Lynx. This console had a typical style of sound chip you would find in like the Atari 7800. This means it’s all bleeps and blips, but there’s really harsh bass. Also, screeching is an issue and because of this I found myself not wanting to wear headphones while playing. What the sound chip does allow for is some surprisingly good voice samples. These sound more clear than on the Sega Game Gear. Unfortunately many games have no music at all. I don’t know if it was tied to system power or anything like that, but it’s noticeable especially with the harsh sound effects in many games.

The hardware here in the Sega Game Gear was almost the same as it was in the Sega Master System. This includes the audio chip. Unfortunately this means it suffers from many of the same problems. The default bleeps and blips are higher pitched than in most 8-bit systems. This means it can sometimes leave your ears ringing. Sound effects in particular are the worst in this regard, but it still does fare better than the Atari Lynx’s screeching samples. I’d rate this one higher because it’s easier to listen to, and many of the Master System ports have nearly identical soundtracks. Using similar hardware definitely pays off in this respect.

Winner: Sega Game Gear

Extra Features:

One of the best aspects of the Atari Lynx is the fact that it was designed to be held in multiple ways. I’m not left handed but I imagine for those that are this is a game changer. Other titles allow you to play the system holding the console sideways for a vertical perspective. A few games make use of this and while it’s uncomfortable to hold it’s still neat. Outside of that the system doesn’t really have any features besides playing games. That was however commonplace during the time the Atari Lynx was released. Some extra peripherals however would have been nice.

The Sega Game Gear on the other hand doesn’t have any additional features out of the box. It can’t be played in any other orientation. Sega did however make a number of peripherals for it. The Master Gear is easily the best of these and actually allowed you to play Master System games for the platform. That’s incredible and a fantastic feature if you ask me. Additionally there was a TV tuner peripheral released which allowed you to watch television using the antenna. It’s a good idea but is pretty much obsolete now. Plus, who wants to watch shows or movies on such a bad screen?

Winner: Sega Game Gear

Battery Life:

One of the main reasons both of these handhelds failed was because they ate up batteries. The whole point behind a portable console is for it to be, well, portable. Both units use six AA batteries. Compare that to the Game Boy’s two and you have a real problem here. I use the Atari Lynx 2 which is supposedly a bit more efficient. Battery life is still abysmal and the system does not last long. Prepare to invest a lot of money if you plan to play this one on the go. Thankfully it can run off of DC power, and there’s even a handy car adapter that isn’t hard to track down. I highly recommend forgoing the batteries and just using these instead because it’s bad.

In my experiences the Sega Game Gear fares slightly worse. It must be the brighter backlight or maybe the hardware wasn’t optimized, but it really seems like you lose at least an hour when compared to the Atari Lynx II. It just isn’t well suited to be played in a portable fashion. Just like the Lynx Sega released both an AC and car adapter which is how you’re going to want to experience it. They actually took it a step further by releasing a rechargeable battery pack. Unfortunately this category is just for battery life so I’m not going to count that. The Atari Lynx gets the edge in this section.

Winner: Atari Lynx

Software Comparison

Platformers:

Side scrolling platform games were perhaps the most popular genre when both of these handhelds were in their prime. Unfortunately the Atari Lynx just didn’t have many big names in this genre. Original titles like Scrapyard Dog and Toki were fun, but they didn’t have sequels and were available on home consoles. Pac-Land was probably the most recognizable one but again this wasn’t an exclusive. On a high note the Atari Lynx did have an incredible port of the PC game Shadow of the Beast. The Atari Lynx really needed it’s own Mario, or even Sonic, and it just never got anything as polished or with the same level of appeal in this regard. Unfortunately the platformer offerings are a little lacking.

The Game Gear on the other hand had platformers in spades. It had tons of downports of console platforming titles, as well as a myriad of high quality licensed ones too. Sega released handheld iterations of their biggest franchises including Sonic the Hedgehog, Ristar, and more. It even had Treasure hits such as Dynamite Headdy and Gunstar Heroes. I mean, Sega released more than four mainline Sonic the Hedgehog titles for the system, and these were entirely original efforts unless you count the Master System versions which no one cared about. It’s really no contest. The Sega Game Gear wins this category hands down.

Winner: Sega Game Gear

Puzzle:

The puzzle genre is responsible for handheld gaming taking off in the first place with Tetris. Every handheld needed at least one major block falling puzzler, but unfortunately the Lynx never caught it’s stride in this genre. Developers instead focused on more quirky and unusual puzzle games here. Chip’s Challenge is an amazing title, and easily the Lynx’s best offering, but it’s an overhead maze type. It’s just not going to scratch the Tetris itch. Block Out has an unusual perspective and off-key gameplay which is mildly enjoyable but again, not what most puzzle fans are looking for. The same goes for Block Out. I’m surprised Atari didn’t simply copy the Tetris formula because it feels like a lost opportunity here.

On the other hand the Sega Game Gear has a treasure trove of puzzle games. It doesn’t have Tetris per se, but multiple versions of Columns, Puyo Puyo, and Baku Baku Animal more than make up for this. That’s only scratching the surface; there are so many options here and some really great puzzle games. It even has the quirkier releases like Marble Madness, Devilish (one of my all time favorites), and Lemmings. If you have any interest in the puzzle genre at all then the Game Gear is sure to have something that you’ll enjoy. Like with platformers the Sega Game Gear is the clear winner in a landslide.

Winner: Sega Game Gear

Fighting:

When the Lynx was in it’s prime the fighting genre was beginning to take off. Unfortunately most developers completely skipped releasing ports of their arcade titles for it. This is a real shame because something like Mortal Kombat would have fit well with Atari’s style. Instead there’s just one fighting game for the platform, and it’s not a good one. If you wanted to go head to head in a tournament style brawl your only option here was Pit Fighter. Granted, it looks better than most of the fighting games on the Sega Game Gear with it’s large digitzed graphics, but it’s not a good game. Pit Fighter was not good on any platform, and it’s even worse on the Atari Lynx.

Meanwhile the Sega Game Gear has a plethora of fighting games. Unfortunately most of them are not very good, but they’re better than Pit Fighter at least. You have downports of the three Mortal Kombat titles but they’re barely playable if I’m honest. Then there’s Primal Rage which doesn’t fare much better. Samurai Shodown and Fatal Fury Special however are decent and the fact that Sega themselves released a special version of Virtua Fighter for the system is neat. This was in an era where fighting games weren’t big on handheld consoles so I think gamers were more happy to play any one-on-one fighter they could get on a handheld. The Game Gear wins this category in a landslide.

Winner: Sega Game Gear

Role Playing Games:

This is another category where the Sega Game Gear is the clear champion. This is mostly due to the fact that it was a Japanese platform and that’s where RPGs were most prolific back in the 90s. Sadly, the only thing that could classify as a role playing game on the Atari Lynx is the Viking Child. This was sort of a side scrolling action game with RPG elements. Think Wonder Boy in Monster Land, but not quite as good if I’m being honest. There were no officially released traditional RPGs for the platform. That’s to be expected because Atari never invested in the genre on any of it’s platforms and these were more synonymous with arcade style releases. If you are looking for RPGs then the Lynx is probably the worst choice you can make.

The Sega Game Gear wasn’t exactly prolific in it’s RPGs either. I’m only counting domestic releases because these imports are nearly impossible to play on original hardware due to the language barrier. You did have a few Shining Force titles, Ax Battler, Defenders of Oasis, Crystal Warriors and that’s pretty much it. There’s also nothing that screams ‘must play’ but they’re all decent to good. It’s a shame that titles like Phantasy Star Gaiden and Lunar Magic School were left in Japan because they’re better and would certainly have had an audience in North America. While neither platform excels in RPGs the Game Gear easily wins this category.

Winner: Sega Game Gear

Sports:

This is one of my least favorite genres so I’m weighing this one less heavily than the others. The Atari Lynx actually had it’s fair share of sports games, but there are some problems here. On one hand you have the more serious titles like Awesome Golf, California Games, European Soccer Challenge, and Malibu Bikini Volleyball. These are all decent to good. Unfortunately it lacked a great football game. NFL Football was pretty poor. Then Atari decided to try to cash in on the 90s ‘extreme’ style by releasing a bunch of over the top sports titles like Robo Squash and Basketbrawl. These aren’t particularly good and really don’t contribute much to the library. The sports line-up is decent, but far from great.

The Game Gear fared even better. It has most sports covered including Basketball (with decent ports of the NBA Jam titles) and also the big hitter in football with two Madden titles and even Sega’s own sports lineup. While the ports aren’t nearly as good as the console editions most are playable and even mildly fun. The Sega Game Gear had all the major sports covered which is not something I can say about the Lynx. If you wanted to play a game of football, soccer, or basketball on the go then this was an easy choice. The Sega Game Gear wins in this category in both quantity and quality, but it isn’t as much a landslide as in the other genres.

Winner: Sega Game Gear

Racing:

As far as quantity goes this is one genre in which the two can compete almost head to head. On the Lynx front you have such titles as Checkered Flag, Hard Drivin, and Super Off-Road. The first two of these weren’t even released for the Game Gear, and take significant advantage of the hardware. These two games use the 3D perspective and pull off the scrolling much better than most 8-bit titles thanks to the advanced scaling hardware here. In the case of Checkered Flag nothing on the Game Gear runs nearly as smooth. It’s the best racing game in a technical sense on both platforms. It’s fun to boot. Hard Drivin runs at a snail’s pace but is still super impressive for the hardware. Unfortunately Super Off-Road is significantly better on the Game Gear.

The Game Gear on the other hand OutRun which is one of the best racing games of all time. This version does not run very well, but it’s at least playable and still enjoyable. Chase H.Q. Fares significantly better with a much more competent engine and is probably the best racing game between the two platforms. Then you also have Road Rash, Power Drive, and Sonic Drift 2 which are all mildly enjoyable. Unfortunately Checkered Flag alone isn’t enough to overcome the disparity in racing games, and so I have to hand the Game Gear another win here.

Winner: Sega Game Gear

Shooters:

Here’s where I have to finally give the nod to the Atari Lynx. Bear in mind that as far as traditional shmups go the Game Gear edges it out, but we’re counting everything. Hydra is often classified as more of an action game but it has more than enough shooter elements to count. It also has crazy good 3D scrolling by 8-bit standards, and looks like something even 16-bit consoles would struggle with. It’s an amazing game. The same goes for Blue Lightning which I’m still not sure how they pulled it off on the limited hardware. Then there’s Battlewheels which is kind of a mix between shooter and vehicular combat. It too is incredible. Robotron 2084 is probably the best game between both platforms and is well worth playing even today. You can’t go wrong with the Lynx in this category.

The Sega Game Gear was no slouch in this category either. The focus in this genre was on more traditional shmups. You have a fantastic port of Fantasy Zone, and an original entry in the Aleste series. There’s even an updated version of Space Invaders. Aerial Assault is okay, but it will definitely scratch the itch if you’re looking for a decent shooter. Sega tried to port over the original Space Harrier but due to the choppy scrolling and small screen the results aren’t pretty. It’s still playable, but is not much fun compared to the console iterations. They still get points for at least trying. While the more traditional experiences win out on the Game Gear I have to give the nod to the Atari Lynx in this category because of all the ambitious shooters it had.

Winner: Atari Lynx

Overall

Both systems are a real chore to play due to how chunky the hardware is to hold. They’re both big, awkward, and suck up batteries like they’re going out of style. The Atari Lynx has a significantly smaller library and as is the case with every Atari console there’s a lot of bad games. The good ones are well worth playing even today, and it even has it’s fair share of exclusives. I really like how forward thinking Atari was in how they supported left handed gamers, and even allowed the system to be played on it’s side using a vertical alignment for the screen. These are neat features and something that not even Nintendo thought of with the Game Boy. On the technical side it was super advanced and the graphics in many releases are absolutely impressive for 8-bit hardware. Unfortunately it just has too few of games.

The Sega Game Gear might not have as impressive of graphics, but it has the bigger and better line-up of games. I mean, just the genre breakdown should make this abundantly clear. Atari just didn’t have any heavy hitters that could compete with most of Sega’s offerings. Sega really threw their all behind this handheld with tons of installments in all of their biggest franchises. It’s a shame that they didn’t go a more conservative route with hardware design because were it cheaper, and with better battery life and hardware design it probably could have competed with the Game Boy. The backlight was impressive back in the day, but honestly, who cares now? All it does it make the thing a chore to play with tons of ghosting and weird brightness levels that make the screen hard to look at. Regardless, the Sega Game Gear is the clear winner here.

Overall Winner: Sega Game Gear

Written by
Lifelong gamer and movie addict. I started playing with the original Nintendo but quickly fell in love with the arcades as well! It was the SNES that really cemented this as a long term hobby and the rest is history! I'm a former writer at the website Epinions.com and started this blog as a response to that closing down. I have a lot of retro video game knowledge and wanted to share it. That's where you all come in!

3 Comments

  1. On the Atari Lynx, the buttons on the far side, enabled lefties to rotate the screen 180 degrees, and use the extra pair of buttons that fell in the same place as inverted

    Reply
  2. Ohhh…this is actually not a fair fight. The gulf in power between the Sega Game Gear and Atari Lynx is so vast it’s insane. The Lynx was a true 16-bit console that was more than a match for either the Sega Genesis or Snes. Its problem was that it ran on a handheld resolution. It had the ability to rotate and scale sprites at the hardware level. The Genesis had to use software scaling and rotation to pull of similiar effects.

    Addendum- The Lynx hardware maybe amazing but it did not have the software to compete with Sega or Nintendo on any level.

    Reply
  3. The Gamegear doesn’t have Todd’s Adventures in Slimeworld. Therefore the Lynx wins.

    Reply

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