I consider clone games to be absolutely fascinating. It might sound lame to play through the same game again but with a new set of graphics, but the licensing and culture around it is really interesting. Wonder Boy is a prime example. Technically a Sega game, this simple side scrolling platformer saw new life as Adventure Island on the original Nintendo. Both franchises went on in different directions and a few sequels later were completely unrecognizable from each other. Today we’re going to take a look at the original Wonder Boy release on the Sega Master System.
Wonder Boy throws you into the shoes of a blonde haired cave man named Tom Tom. He springs into action when his girlfriend Tina is kidnapped by the dark king, and he sets out to save her. It’s your basic girl gets kidnapped so guy hops and bops his way through an army of cartoon villains scenario here. At the very least the main character looks distinct from other protagonists of the time.
I’ve seen the game compared to Super Mario Bros. That’s somewhat of a stretch. You might as well compare it to all other side scrolling platform games because that’s what Wonder Boy is too. You may walk, hop, and throw weapons but the design is fundamentally different. Wonder Boy encourages you to go slow and plan your jumps methodically. Your main weapons in the game are rudimentary stone hatchets. Unfortunately these don’t have infinite range (thanks gravity). You need a power-up in order to use these, and without it you have no way to defeat oncoming monsters aside from a rare invincibility power-up that only lasts for a matter of seconds. There’s also a skateboard you can ride but this forces you to move forward at a constant rate. You can take an extra hit when you have this, but it makes the platforming sections much more difficult.
Wonder Boy follows platforming conventions pretty faithfully, but it does have one trick of its own. This is the vitality meter. It counts down constantly and when it runs out you lose a life. The only way to replenish this is by gathering the fruits you’ll find littered in every stage. This adds a sense of urgency, and slows down gameplay so that you won’t just be moving as fast as possible. There are many times where you’ll have to stop, and walk back to the edge of the screen to collect a banana or apple that popped up as you ran by. This feature is what gives Wonder Boy its identity.
There a few basic issues I had with Wonder Boy. First of all the level designs don’t offer a lot of variety. For the most part you’re either running along flat plains avoiding stones and enemies or you’re jumping from platform to platform doing largely the same thing. It’s too repetitive and the variety of obstacles is too small for a game of this kind even from this era. After the first few stages you’ve basically seen it all, and it’s only repeated designs with more enemies and more difficult jumps. This is not a design that lends itself well to repetition and most players will be bored.
You have a few boss fights but these are recycled. Once you’ve seen the first one you’ve seen all of them; it’s a slightly different looking foe that walks toward you in the same pattern. It fails to offer any kind of challenge in these encounters with just a few well placed hatchets and boom, you win. There’s really no patterns to memorize and you don’t even really have to dodge anything. This is yet another area where Wonder Boy fails to be inventive in any way.
Wonder Boy’s biggest issue is with its physics and controls. Tom Tom can jump as high as Mario, but by default he only hops. You have to hold down the second action button to make him leap high. I found absolutely no situation in which the little leap was helpful in any way so it’s conclusion is a bit of a head scratcher. This is especially true because it makes the normal jump more complicated to perform. Unlike in Mario you can’t change your momentum mid-air. You must commit to every leap. While this is more realistic that’s not something we play these kinds of games for. It’s annoying and leads to a lot of unnecessary deaths. The momentum should have been fixed.
Graphically this is a pretty decent looking Sega Master System game. Wonder Boy makes good use of the console’s large color palette and everything is bright and whimsical in this game. There’s also virtually no slowdown and very little flickering as well. Wonder Boy looks quite a bit better than Adventure Island on the original Nintendo. The only problem I had with the visuals is that the art style is pretty plain in my opinion. There’s not much to set it apart from the sea of generic platformers. The soundtrack is also really poor. The same song repeats through just about every level of the game, and while it’s somewhat catchy it gets old really fast. There’s very little in the way of sound effects or other details in the audio department.
Simbasible
I actually really liked it, though I do agree that it gets repetitive really fast. But it is reasonably fun and difficult and it is overall better than the first Adventure Island game. It is interesting how the other games became more RPGs than platformers. I am looking forward to trying them out.
Marco Gehring
Jeremy1456 review of “Wonderboy” for the Sega Master System
Dear Jeremy,you didn’t seem to like the Game mentioned above (Wonderboy ) for Sega Master System.
At the End of 1986 I got a Sega Master System for Christmas from my loving and caring Parents.
Until then I only had an Atari 2600 which was combined into a “Coleco” with Adaptor for Atari 2600 games to played.
The only issue my Sega Master System had which I recall was “overheating” after some hours of play.
Then it needed to cool down and then it would work.Until this year I used the “AC Power Adapter” for a European PAL
Sega MegaDrive (Genesis in the USA only)-and that never overheats so it was the console-sold it sometime back.
I had a “C64” with SPEEDDOS,DISK DRIVE,TAPE,JOYSTICKs etc.
Now compare Wonderboy on C64 -it’s dark and playing it is not exactly fun for anybody for certain.I got a Trainer Version,but you still have a tough time playing it cause you only got 1 Firebutton and have to hit the Joystick diagonally
right or left to jump.
I love the C64 but the Master System with Hang-On was better than “Super Cycle”or “Enduro Racer” on the C64.
Better Graphics,better sound,better game play,no doubt about it.
The “NES” NINTENDO got only released in 1987,don’t ask which month,but it arrived as PAL VERSION (marked B),where
ENGLAND;ITALY and another country only are marked “A” why-Brits got “mattel” and “NES Version” i don’t understand
as we only have the “European Version “(REV-B)and most of Europe (see exceptions) got that too.
Now in Germany we got a Magazine called “Retro Gamer” and it reviews older Console Games from the 70s to the 2000s.
There was also a Mag called “Return” similarly but I don’t know if that’s still in Print and selling at newsstands.
In one of the above mentioned mags,I read Reviews for Wonderboy and also comparisons of the different versions for all Homecomputers,The Arcade and Videogame Consoles.
When checking the Versions and playing the game I can tell you this:
Owning the original cartridge playing it with SEGA POWER BASE ADAPTER on SEGA MEGADRIVE/GENESIS-it works perfectly well and plays excellently.
The Sega Master System Version is as close to the Arcade Version as possible-maybe identical I would guess.
If you collected 36 Dolls (4 in each of the 9 Levels of the game) then you can get to Stage 10-1 to 10-4.
The Graphics and Sound look identical to the Arcade version as far as I can tell when comparing with “MAME” Arcade.
When it got reviewed in “Video Games” in Germany in 1987,a sub-mag of “Power Play” they rated it about like 80% or something not a lot less at least.
I think the game even to this day is as good as the Arcade Version of it,and plays really excellent .
I don’t know why you don’t like it-for me its the perfect conversion and the little SEGA did the Conversion perfect with a lot of fun.Key Difference between NES /FAMICOM and SEGA MASTER SYSTEM /MARK III are the colours.
The Sega has 64 colour palette-Nintendo only 53.That’s it:Adventure Island is crappy and uncolorful compare to origi-
nal Wonderboy on Sega 8Bit.
Also try playing “Great Volleyball” with original Sega 8bit Joypad-best Volleyball Game ever,I love that.
Wanted to tell you my opinion,aged 52 and I’ve seen it all from Atari to N64 and GameCube and PS2.
Thanks,sincerest Regards
Marco Gehring from Germany