Ultimate Guide to the Best Import NES/Famicom Games

Import gaming has been on the rise in a pretty major way. Gamers are no longer complacent with hidden gems being left behind in Japan. When I began importing games I had the darnedest time finding which games were and were not worth playing. That’s not to throw shade in any way; what I was looking for was a big resource and everything I found was more focused. That’s why I decided to do it myself, and I’m starting with import friendly games for the Nintendo Famicom this time. With that said there are a few things I would like to address before we start:

  • First of all, when I say a translation is available that means it’s a fan translation. I won’t link to it because that’s a grey legal issue. A quick google search should solve all your problems.
  • This is not, by any means, a list of all available imports. I’m adding to it constantly so games like Fire Emblem will make their way on eventually.
  • This is for fun so just enjoy!

Without further adieu, here is my ultimate guide to the world of Famicom imports.

Import Friendly Action Games

Astro Robo Sansa

Screenshot for Astro Robo Sasa.Title screen for Astro Robo Sasa.Another screenshot of Astro Robo Sasa.

Developer: MTL Publisher: ASCII Entertainment
Release Year: 1986 Translation Available: No (Not Necessary to Play Game)
What it is:
Astro Robo Sansa is a single screen game where you goal is to pop all of the balloons on screen. You cannot jump, and instead rely on your gun to propel you in all directions.

Why you should play it:
It’s an alternate take on the Balloon Fight and Joust formula. This one gives you more freedom of movement thanks to the ability to move up, down, left and right mid-air. Astro Robo Sansa is a very addictive game that’s best enjoyed in short bursts. No translation is necessary for this one!


Batsu and Terii

 First screenshot for Batsu and Terii.Title screen for the Famicom game Batsu and Terii.Second screenshot of the game Batsu and Terii.

Developer: Use Publisher: Use
Release Year: 1987 Translation Available: Yes  (Not Necessary to Play Game)

What it is:
Based on a Japanese manga series centered around baseball this is an action platformer where you play as the two titular characters. You attack by throwing a projectile, must reach the end of the stage within a time limit, and then face off against a boss character. It’s pretty basic stuff.

Why you should play it:
Batsu and Terii is pretty generic and doesn’t have a lot to do with baseball. It’s an enjoyable romp that’s not too challenging. It can be completed in one sitting, and is worth the trip.


Bio Senshi Dan: Increaser to no Tatakai

Screenshot from Bio Senshi Dan.Title screen for Bio Senshi Dan.Another screenshot for Bio Senshi Dan.

Developer: Atlus Publisher: Jaleco
Release Year: 1987 Translation Available: No (Not Necessary to Play Game)
What it is:
We have here an action platformer with some RPG elements. This is an early game from Atlus, and is a little quirky. You jump and attack your foes with a myriad of different weapons. The focus here is on exploration rather than straight up action.

Why you should play it:
I really had a lot of fun with this game. It has a very distinct colorful style with excellent level design. This one is quite a bit more deep than your typical action game on the platform.

Booby Kids

First screenshot for the game Booby Kids.Title screenshot for the Nintendo Famicom game Booby Kids.Another screenshot for the game Booby Kids.

Developer: Nihon Bussan Publisher: Nihon Bussan
Release Year: 1987 Translation Available: No  (Not Necessary to Play Game)

What it is:
Despite the funny name (it’s actually a play on the term ‘booby trap’) this isn’t a parody game. You guide one of the so called children from an overhead perspective. Your only means of defeating enemies is by digging holes that they fall in.

Why you should play it:
It’s not a particularly impressive game technically, but it makes up for this with some decent gameplay. There’s an emphasis on puzzles here that I rather enjoyed. The game isn’t earth shattering but it’s fun.

Circus Charlie

First screenshot of the game Circus Charlie for the Nintendo Famicom.Title screen for the game Circus Charlie.Second screenshot for the game Circus Charlie on the Famicom.

Developer: Soft Pro Publisher: Soft Pro
Release Year: 1986 Translation Available: No (Not Necessary to Play Game)

What it is:
Ever dreamed of being in the circus? Well this game has your number. In it you participate in various circus events such as jumping through flaming rings riding on the back of a lion, tightrope walking while jumping over monkeys, trapeze, and more.

Why you should play it:
Circus Charlie is a pretty basic early famicom game. It’s a port of an arcade title that never got much traction. It relies entirely on timing and reflexes. It’s fun in small doses.

Cosmo Police Galivan

First screenshot for the game Cosmo Police Galivan.Title screen for the Nintendo Famicom video game Cosmo Police Galivan.Second screenshot for the Famicom game Cosmo Police Galivan.

Developer: Nihon Bussan Publisher: Nihon Bussan
Release Year: 1988 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Cosmo Police Galivan is a port of an action arcade game but was only released in Japan. This game has you mostly jumping and punching your way to victory. There is however a power-up which encases the player in a robotic suit of armor equipped with lasers which is pretty interesting. In typical fashion you win by making it to the end of all of the stages.

Why you should play it:
The game reminds me a little of Contra and Metroid. It’s a little more basic and repetitive than the source materials, but pretty enjoyable nonetheless.

Cross Fire

Screenshot for the video game Cross Fire.Title screen for the video game Cross Fire.Second screenshot for the game CrossFire.

Developer: Kyugo Boueki Publisher: Kyugo Boueki
Release Year: 1990 Translation Available: No (Not Necessary to Play Game)

What it is:
Now this one really feels like a Contra clone! It plays like the aforementioned title with side scrolling action. The twist is that enemies attack from the foreground and background.

Why you should play it:
Everyone needs more Contra, and Cross Fire delivers in droves. It’s not as good as the source material but hardcore fans of it will love this one.

Esper Bouken Tai

Screenshot for the Famicom game Esper Bouken Tai.Title screen for the game Esper Corps.Second screenshot for the game Esper Bouken Tai.

Developer: NMK Publisher: Jaleco
Release Year: 1987 Translation Available: Yes (Not Necessary to Play Game)

What it is:
This is a game where you play as a kid with a hammer used to attack foes. It’s a side scrolling action platformer. The twist? You can jump, like, really high.

Why you should play it:
There isn’t a lot of diversity here. The fact that you can leap to exceptional heights is hardly revolutionary. The game even takes place across just one stage. I found that the level designs were pretty enjoyable, and the developers made nice use of the player’s abilities.

Flying Hero

First screenshot for the Famicom game Flying Hero.Title screen for the Famicom game Flying Hero.Second screenshot for the game Flying Hero.

Developer: Aicom Publisher: ASCII Entertainment
Release Year: 1989 Translation Available: No (Not Necessary to Play Game)

What it is:
Flying Hero is an action game wherein you play as fire fighters. The world needs more non-violent games like this, right? Instead of fighting fires you instead manipulate a trampoline in each single screen stage and bounce one of your colleagues up to windows where helpless citizens await.

Why you should play it:
Despite the unique premise this one feels like Arkanoid but with a greater emphasis on action. I went into this one just to try it out and wound up playing for a couple of hours. It’s that addictive.

Ganbare Goemon! Karakuri Douchuu

First screenshot for the game Ganbare Goemon! Karakuri Douchuu.Title screen for Ganbare Goemon.Second screenshot for Ganbare Goemon! Karakuri Douchuu.

Developer: Konami Publisher: Konami
Release Year: 1986 Translation Available: Yes (Required to Complete Game)

What it is:
The first installment of the franchise on the Famicom marks the beginning of the formula. The story is based on an old folk tale of a Robin Hood-esque thief who gave riches to the poor. It’s a standard action game that feels kind of like a beat em up.

Why you should play it:
Let me preface by saying that this game isn’t very good. It’s repetitive and vague. It is however the beginning of the Goemon franchise as we know it (Mr. Goemon aside) and sets up the basic gameplay for the sequels that followed.

Ganbare Goemon 2

First screenshot for the game Ganbare Goemon 2.Title screen for the game Ganbare Goemon 2.Second screenshot for the game Ganbare Goemon 2.

Developer: Konami Publisher: Konami
Release Year: 1989 Translation Available: Yes (Required to Complete Game)

What it is:
It’s predecessor must have been successful because it didn’t take long for Konami to make a sequel. This one is fairly similar to the original but more complex, interactive, and was the start of the brand of humor the franchise is now known for.

Why you should play it:
This is the first really good game in the franchise as far as I’m concerned. It’s less vague than the original and has a lot more story. It offers more exploration as well. This is one of the best action adventure games on the Famicom/NES in my opinion.

Gekitotsu Yonku Battle

First screenshot for the game Gekitotsu Yonku Battle.Title screen for the game Gekitotsu Yonku Battle.Second screenshot for the game Gekitotsu Yonku Battle.

Developer: Tamtex Publisher: Irem
Release Year: 1990 Translation Available: Yes (Not Necessary to Play Game)

What it is:
I’m not certain but I think this might be one of the first vehicular combat games. From an overhead perspective you drive around eight different arenas. Your goal, instead of crossing a finish line, is to destroy all of the other cars by ramming them.

Why you should play it:
It’s no Twisted Metal, that’s for sure. I was initially turned off by the lack of weapons here but I’ve found there is quite a bit of strategy in ramming your opponents. It’s, dare I say, addictive.

King Kong 2: Ikari no Megaton Punch

First screenshot for the game King Kong 2: Ikari no Megaton Punch.Title screen for the game King Kong 2: Ikari no Megaton Punch.Second screenshot for the game King Kong 2: Ikari no Megaton Punch.

Developer: Konami Publisher: Konami
Release Year: 1986 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Despite the name this is not a sequel. It’s a video game based off of the film King Kong 2. This is an overhead action game wherein you guide Mr. Kong through a variety of different environments punching to destroy all incoming foes.

Why you should play it:
I went into this one not expecting much but I was pleasantly surprised. The action is a bit slow paced and it can be hard to hit some foes. For the most part however this one feels different and is pretty enjoyable.

Layla

First screenshot for the game Layla.Title screen for the Famicom game Layla.Second screenshot for the game Layla.

Developer: DB Soft Publisher: DB Soft
Release Year: 1986 Translation Available: No (Not Necessary to Play Game)

What it is:
Layla is a manga series which was meant to cash in on the popularity of Dirty Pair. This is a video game interpretation, and is notable for a few reasons. The first of these is that it’s one of the few Famicom games that features a female protagonist who is armed with a gun. This title also is somewhat reminiscent of Metroid.

Why you should play it:
It’s not the best action platformer around, but Layla has enough charm to hold my attention. Half of the stages are straight forward, but the other half feature multiple paths with elevator shafts and complex layouts. It’s not earth shattering but Layla is pretty decent.

Mitsume Ga Tooru

First screenshot for the game Mitsume Ga Tooru.Title screen for the game Mitsume Ga Tooru.Second screenshot for the game Mitsume Ga Tooru.

Developer: Natsume Publisher: Tomy
Release Year: 1992 Translation Available: Yes (Not Necessary to Play Game)

What it is:
It’s another game based on a popular manga series, and so it’s no wonder it was never localized. Mitsume Ga Tooru has you playing as a monk character with a third eye that can shoot laser beams. It’s an action platformer game with a very basic design that excels because of the graphics.

Why you should play it:
Mitsume Ga Tooru feels a bit like Mega Man. The title character is a bit heavier than the blue bomber, but the focus on shooting foes and tricky platforming remains the same. It’s pretty enjoyable with some pretty cool enemy patterns and level designs.

Moon Crystal

First screenshot for the Famicom game Moon Crystal.Title screen for the Famicom game Moon Crystal.Second screenshot for the Famicom import game Moon Crystal.

Developer: Hect Publisher: Hect
Release Year: 1992 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Moon Crystal at first appears to be a very basic action platformer with anime trappings. This was a late release for the platform, and one you can’t find on any other platform.

Why you should play it:
The game took serious influence from the Prince of Persia. In an era where developers were putting only a few frames of animation into each character Moon Crystal turns it up to eleven. Your character animates more fluidly than just about any other on the platform, and it makes the game a real treat to play. Controls are not as tight as I would prefer but the game is still pretty enjoyable.

Mottomo Abunai Deka

First screenshot for the game Mottomo Abunai Deka.Title screen for the Famicom import game Mottomo Abunai Deka.Second screenshot for the game Mottomo Abunai Deka.

Developer: Micronics Publisher: Toei Animation
Release Year: 1990 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Taking a few notes from Namco’s game Rolling Thunder this one has you running from left to right in a series of very similar stages while shooting foes. It’s very basic, but a little more mature in art style than what you would expect on the platform.

Why you should play it:
To be honest this one is a tough recommendation. There isn’t anything inherently wrong with Mottomo Abunai Deka, but it doesn’t really push any boundaries. It can be somewhat enjoyable in short bursts, so there’s that.

Ninja Hattori-Kun

First screenshot for the game Ninja Hattori-Kun.Title screen for the Famicom import Ninja Hattori-Kun.Second screenshot for the game Ninja Hattori-Kun.

Developer: Hudson Publisher: Hudson
Release Year: 1986 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Here’s one more game based on a manga series, and believe you me, we aren’t done yet! Ninja Hattori-Kun is a platforming action game where you play as the titular character fighting foes in the woods as you hop and bop your way to victory.

Why you should play it:
This one is only mildly enjoyable. For collection sake it’s kind of cool, but the early 8-bit graphics are hardly impressive or even charming now nor is the music. It’s a decent game and I’m sure some will enjoy it.

Pizza Pop!

First screenshot for the Famicom game Pizza Pop!Title screen for the game Pizza Pop!Second screenshot for the game Pizza Pop!

Developer: Arc System Works Publisher: Jaleco
Release Year: 1992 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Everyone loves pizza. There just aren’t enough video games centered around the cheesy Italian pie. Enter Pizza Pop! It’s a platforming game wherein you play as a pizza delivery boy as you make your way through a variety of stages dodging obstacles.

Why you should play it:
Pizza Pop is nothing special, but the graphics and music are really charming. Plus, as I mentioned earlier, there just aren’t a lot of games with pizza as a central theme!

Robocco Wars

First screenshot for the game Robocco Wars.Title screen for the Famicom game Robocco Wars.Second screenshot for the game Robocco Wars.

Developer: Taito Publisher: IGS
Release Year: 1991 Translation Available: Yes (Not Necessary to Play Game)

What it is:
This late term Taito developed Famicom game is a very impressive release for the platform. Robocco Wars is a side scrolling action title wherein you play as a mecha robot with a myriad of different thematically sound abilities.

Why you should play it:
Robocco Wars is actually one of the better platformers on the system. Given it’s pedigree that’s saying a lot. The action is a bit faster than your typical run and jump, but the level designs are what make this one really fun.

Takahashi Meijin no Bugutte Honey

First screenshot of the Famicom import Takahashi Meijin no Bugutte Honey.Title screen for the game Takahashi Meijin no Bugutte Honey.Second screenshot for the game Takahashi Meijin no Bugutte Honey.

Developer: Hudson Publisher: Hudson
Release Year: 1987 Translation Available: Yes (Not Necessary to Play Game)

What it is:
We’re going to go Inception with this one. It’s a game based off of an anime series which is based on another game. At the heart of the concept is the game franchise Adventure Island. In this spin-off of sorts you play as Takahashi Meijin (Master Higgins), the honey bee character from the franchise, and an arkanoid paddle. It’s a mix of genres and play styles.

Why you should play it:
This is the lost Adventure Island game, and it’s mix of genres and playstyles is what makes this one interesting. None of the gameplay elements are particularly fleshed out, but the different styles make for an interesting gimmick. This one is pure novelty.

Import Friendly Adventure Games

Chester Field – Ankoku Shin Heno Chousen

First screenshot for the Famicom game Chester Field - Ankoku Shin Heno Chousen.Title screen for the Famicom game Chester Field - Ankoku Shin Heno Chousen.Second screenshot for the Famicom import Chester Field - Ankoku Shin Heno Chousen.

Developer: Vic Tokai Publisher: Vic Tokai
Release Year: 1987 Translation Available: Yes (Not Necessary to Play Game)

What it is:
The Famicom had no shortage of action adventure games, but here’s one we never got in the West. Chester Field is best compared to Zelda II, but view is from the side at all times. In this one you play a knight that must fight monsters through eight different stages. There’s an RPG growth system but the game puts a cap on how strong you can become in each area to keep things fair.

Why you should play it:
Chester Field is a little sluggish to play, and it’s a bit ugly too. I struggled to keep my attention up with this one. The gameplay is fairly solid, and I’m sure this one will attract some gamers.

Idol Hakkenden

First screenshot for the Famicom import Idol Hakkenden.Title screen for the Famicom game Idol Hakkenden.Second screenshot for the game Idol Hakkenden.

Developer: Towa Chiki Publisher: Towa Chiki
Release Year: 1989 Translation Available: Yes (Absolutely Required)

What it is:
Text adventure games were pretty uncommon by the time the NES and Famicom hit the scene. This is a really weird one. In Idol Hakkenden you play as a young girl who is aspiring to become a singer, or pop idol as it were.

Why you should play it:
There’s nothing out there that’s quite like Idol Hakkenden. It’s sacharrine sweet but really cute all the same. I’m not a big fan of the genre so I’m recommending this one purely on how different from the pack it is.

Jesus – Kyoufu no Bio Monster

Screenshot for the game Jesus - Kyoufu no Bio Monster.Title screen for the game Jesus - Kyoufu no Bio Monster.Second screenshot for the video game Jesus - Kyoufu no Bio Monster.

Developer: Chunsoft Publisher: King Records
Release Year: 1989 Translation Available: Yes (Absolutely Required)

What it is:
Remember when I said Idol Hakkenden was weird? Well, this one is too, but for entirely different reasons. Jesus (I’ll just call it that because the full name is a nightmare) is a text adventure game set in outer space, and as you can probably guess has a lot of Christianity references.

Why you should play it:
Let me start by saying that the graphics here are good. Like, astonishingly good. The anime art style and colorful space motif is really excellent. The story is also a lot deeper than in your typical 8-bit game. This isn’t the type of game I usually enjoy but this one is really good.

Import Friendly Fighting Games

Fighting Road

First screenshot for the game Fighting Road.Title screen for the Famicom import Fighting Road.Second screenshot for the game Fighting Road.

Developer: Toei Animation Publisher: Toei Animation
Release Year: 1988 Translation Available: Yes (Not Necessary to Play Game)

What it is:
One-on-one fighting games were uncommon for 8-bit platforms and this is one of the few on the system. Unfortunately it never made it out of Japan.

Why you should play it:
Frankly, you probably shouldn’t. Gameplay is too simplistic with only a few attacks. The real salt in the wound is the fact that there is no multiplayer whatsoever. They forgot what makes fighting games so amazing. You can probably pass on it, but it’s worth highlighting at least.

Joy Mecha Fight

First screenshot for the Famicom import Joy Mecha Fight.Title screen for the Famicom fighting game Joy Mecha Fight.Second screenshot for the famicom import Joy Mecha Fight.

Developer: Nintendo Publisher: Nintendo
Release Year: 1993 Translation Available: Yes (Not Necessary to Play Game)

What it is:
What we have here is a late released game for the Nintendo Famicom. It’s also the only competent fighting game available for the system. Joy Mecha Fight takes a weird route with its style and has you play as cutetsy robots instead of grizzled fighters. They have various body parts that animate independently which is pretty impressive for the hardware.

Why you should play it:
Joy Mecha Fight is actually pretty fun! What I’m a big fan of though is the over-the-top art style because there’s nothing out there quite like it. It also doesn’t hurt that this one is extremely impressive looking despite the dated hardware.

Import Friendly Platforming Games

Akumajou Special: Boku-Kun

First screenshot for the famicom import Akumajou Special: Boku-Kun.Title screen for Akumajou Special: Boku-Kun.Second screenshot for the game Akumajou Special: Boku-Kun.

Developer: Konami Publisher: Konami
Release Year: 1990 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Kid Dracula as it’s called in the West is a spin-off of the Castlevania series. In this game you play as Alucard when he was still a child as you hop and bop your way through a variety of spooky themed stages. This release is a parody of sorts, and it’s full of character and charm.

Why you should play it:
Konami really hits it out of the park with their parody games. Kid Dracula is no different. While it lacks the gameplay conventions of your standard Castlevania games it still feels like it’s attached to the same universe. Only cute and non-threatening this time around. Kid Dracula is a lot of fun.

Armadillo

First screenshot for the Famicom import Armadillo.Second screenshot for the Famicom game Armadillo.Title screen for the Famicom game Armadillo.

Developer: AIM Publisher: IGS
Release Year: 1991 Translation Available: Yes (Not Necessary to Play Game)

What it is:
This game is a charming platformer wherein you play as a… you guessed it… armadillo. You can walk, run, jump and even roll into a ball to dispatch foes. It’s not a bad gimmick to be honest.

Why you should play it:
Armadillo is a step above most other platformers of the era in terms of complexity. It also has charm in spades. Had the game been released in North America I’m sure it would have caught on in a big way. Armadillo is pretty enjoyable from start to finish.

Asmik-Kun Land

First screenshot for Asmik-Kun Land.Title screen for the game Asmik-Kun Land.Second screenshot for the Famicom import Asmik-Kun Land.

Developer: Graphic Research Publisher: Asmik
Release Year: 1991 Translation Available: Yes (Not Necessary to Play Game)

What it is:
We have here another platformer, but this time you play as a cutesy baby dinosaur. It’s the typical formula here; you walk, jump, and swim your way to victory across a variety of different stages.

Why you should play it:
Asmik Kun Land is slower paced than most platformers of the era. That doesn’t mean it isn’t good! This more methodical approach to the genre works quite well. The game also has some really pleasant fantastical graphics and a nice soundtrack to boot.

Garfield: A Week of Garfield

First screenshot for the Famicom import game Garfield: A Week of Garfield.Title screen for the Famicom import game Garfield: A Week of Garfield.Second screenshot for the Famicom import Garfield: A Week of Garfield.

Developer: Mars Co Publisher: Mars Co
Release Year: 1989 Translation Available: No (Not Necessary to Play Game)

What it is:
A Japan exclusive 8-bit Garfield game? You bet! This is a typical platformer game but here you play as the lasagna gobbling king of cats himself.

Why you should play it:
To be honest you probably shouldn’t. The game suffers from awful level design, and the mechanics are entirely incredibly boring. That’s not to mention the fact that A Week of Garfield is hard as heck. I included it on the list purely for the novelty of a Japanese exclusive Garfield game.

The Goonies

First screenshot of The Goonies.Title screen for the Goonies.Second screenshot for the game The Goonies.

Developer: Konami Publisher: Konami
Release Year: 1986 Translation Available: No (Not Necessary to Play Game)

What it is:
While North America got the sequel the Goonies was a Japan only release. Based on the hit film this game is a platformer that re-creates many scenes from the movie. You play through a variety of stages and each has puzzle elements.

Why you should play it:
This is another case where I’m recommending it solely on the novelty of it. Truth is, the Goonies isn’t a very good game. Not even for big fans of the film. The sequel (the game we actually got) is significantly better. The graphics are bad, and the gameplay is overly simple/repetitive. At least the game does have a good rendition of Cyndi Lauper’s Goonies R Good Enough.

Jumpin’ Kid – Jack to Mame no Ki Monogatari

First screenshot for the game Jumpin' Kid - Jack to Mame no Ki Monogatari.Title screen for the game Jumpin' Kid - Jack to Mame no Ki Monogatari.Second screenshot for the game Jumpin' Kid - Jack to Mame no Ki Monogatari.

Developer: Now Production Publisher: Asmik
Release Year: 1990 Translation Available: No (Not Necessary to Play Game)

What it is:
We have another platformer, but this one is based on a classic story. In this case it’s the timeless tale of Jack and the Beanstalk. You play as Jack as you run and jump your way through fantasy based stages leading to the climb up the vegetable vine that we all know is coming.

Why you should play it.
Jumpin Kid is pretty run of the mill, but the setting definitely sets it apart. Gameplay-wise it kind of reminds me of Mega Man, but without the gimmick. Your main weapon is a projectile attack, and you gain power-ups in each stage that increase your abilities. The level design also harkens a bit toward the blue bomber. It might feel inspired, but it is hardly contrived.

Saiyuuki World

First screenshot for the Famicom import game Saiyuki World.Title screen for the game Saiyuuki World.Second screenshot for the game Saiyuuki World.

Developer: NMK Publisher: Jaleco
Release Year: 1988 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Anyone remember the NES game Whomp ‘Em? This is the original game in that series. Instead of following the Mega Man formula like it’s sequel Saiyuki World instead incorporates RPG elements. You earn money and buy equipment, and believe you me you’ll need to in order to win.

Why you should play it:
In my opinion this title is much better than the oddball sequel we got. The RPG elements work well with the design, and the levels are wonderfully crafted. Earning equipment upgrades is highly rewarding here. It’s disappointing that they changed the formula so much for the next installment.

Star Wars

Screenshot for the game Star Wars.Title screenshot for the Namco Famicom import game Star Wars.Second screenshot for the import version of Star Wars.

Developer: Namco Publisher: Namco
Release Year: 1987 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Not to be confused with the North American game Star Wars this Japan only game was developed by Namco. This is a 2D action platformer. You play as Luke Skywalker as you traipse across environments modeled after those from the first movie. Or the fourth one, depending on how you look at it.

Why you should play it:
For starters you begin the game with a light saber. Yeah I know, that’s not how the movie went but bear with me. This game is known for its intense difficulty and unique interpretation of the source material. Remember when Darth Vader turned into a scorpion while fighting Luke on Tattooine? Yeah, we don’t either.

Takahashi Meijin no Boukenjima 4

First screenshot for the game Takahashi Meijin no Boukenjima 4.Title screen for the Famicom import Takahashi Meijin no Boukenjima 4.Second screenshot for the Famicom import Takahashi Meijin no Boukenjima 4.

Developer: Hudson Soft Publisher: Hudson Soft
Release Year: 1994 Translation Available: Yes (Not Necessary to Play Game)

What it is:
This is Adventure Island 4. Yes I know, it doesn’t say Adventure Island 4, but this is the fourth installment in that series. You play as Master Higgins in an all new fruit eating, hatchet throwing adventure. It has some major gameplay changes that old fans won’t appreciate, but new ones might.

Why you should play it:
I’ve always been a big fan of the franchise. I was initially excited to hear about this one, but upon playing it I was left asking ‘what, why?’ Hudson ditched the tried and true formula and instead made this one more similar to Metroid. Some will like it, others won’t. I didn’t, but it’s still worth a look.

Wai Wai World

The level select screen in the game Wai Wai World.Title screen for the video game Wai Wai World.Second screenshot for the Famicom import Wai Wai World.

Developer: Konami Publisher: Konami
Release Year: 1988 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Ever wished your favorite developer would do a ‘greatest hits’ game featuring all of their protagonists. I sure did. Fortunately Konami has us covered with Wai Wai World. This is a platformer wherein you can unlock and play as the protagonists from various Konami games.

Why you should play it:
The concept is a novel one. That’s for sure. It’s a really fun idea. Unfortunately the gameplay doesn’t quite match up. Wai Wai World is a little uneven, and suffers from some bland level design. Fortunately the concept is enough to carry this one in my opinion.

Wai Wai World 2: SOS!! Paseri Jou

First screenshot for the Famicom import Wai Wai World 2: SOS!! Paseri Jou.Title screen for the video game Wai Wai World 2: SOS!! Paseri Jou. Second screenshot for the Famicom import Wai Wai World 2: SOS!! Paseri Jou.

Developer: Konami Publisher: Konami
Release Year: 1991 Translation Available: Yes (Not Necessary to Play Game)

What is is:
Someone out there must have loved Wai Wai World because Konami made a sequel. The concept remains the same; play as a bunch of characters from the developer’s staple franchises in an action platforming adventure. This time they upped the polish considerably and it pays off.

Why you should play it:
This is what the first Wai Wai World should have been. Part 2 is largely more of the same but with more polish and gameplay nuances. A lot more care was taken into the design of this one. Wai Wai World 2 stands as one of the best platformers on the console; import or not.

Yume Penguin Monogatari

First screenshot for the Famicom import Yume Penguin Monogatari.Title screenshot for the video game Yume Penguin Monogatari.

Developer: Konami Publisher: Konami
Release Year: 1991 Translation Available: Yes (Not Necessary to Play Game)

What it is:
This is a weird one, that’s for sure. Yume Penguin Monogatari puts you in the shoes of an overweight penguin who must win back his love by losing weight. Penta is your character and it’s your job to guide him to the end of each stage so he can take charge of his life by running, drinking diet drinks, and avoiding enemies.

Why you should play it.
You gotta love that concept! The game itself is fine but nothing special. I do really like the fact that it switches between platforming and shooting in a few instances. It’s no Super Mario Bros. 3 but this game is certainly charming and fun. It’s certainly one of the best English friendly famicom imports.

Import Friendly Puzzle Games

Arkanoid 2

First screenshot for the Famicom import game Arkanoid 2.The title screen for Arkanoid II.Second screenshot for the Famicom import game Arkanoid 2.

Developer: Taito Publisher: Taito
Release Year: 1990 Translation Available: No (Not Necessary to Play Game)

What it is:
As you may venture to guess this is a sequel to the original Arkanoid. That’s a rather weird game to not localize, am I right? Especially considering the fact that the original was a pretty big hit. This one is Arkanoid, only bigger and better with more levels and a few new mechanics.

Why you should play it:
Anyone who’s a fan of the Breakout formula knows there’s no such thing as too much of it. Arkanoid 2 is largely the same with a host of new levels and a few new items. It’s nothing groundbreaking but it’s sure to please those who are fans of the gameplay style.

Binary Land

First screenshot for the Famicom import game Binary Land.Title screenshot for the game Binary Land.Second screenshot for the Famicom import Binary Land.

Developer: Hudson Soft Publisher: Hudson Soft
Release Year: 1984 Translation Available: No (Not Necessary to Play Game)

What it is:
Here’s a unique concept. In Binary Land you play as a girl and boy penguin and you must guide them simultaneously to the end of the stage. The catch is that they move in tandem, and begin on different sides of any given stage.

Why you should play it:
This game has a steep learning curve. It also requires you to re-program your brain. The penguins move in opposite directions which can make things really tough. Binary Land is oddly addictive, and each stage completed feels like a real accomplishment. This one should have been brought over.

Championship Lode Runner

First screenshot for the import game Championship Lode Runner.Title screen for the NES import Championship Lode Runner.Screenshot for the NES import Championship Lode Runner.

Developer: Hudson Soft Publisher: Hudson Soft
Release Year: 1985 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Remember the original Lode Runner? It was released on a variety of different computers and consoles. Well, this is its sequel. It plays just like the first one; you guide a character through 2D caverns and dig holes to trap your opponents all the while gathering treasure.

Why you should play it:
Championship Lode Runner doesn’t really innovate. There’s no features here that you won’t find in the original. What it does offer however is a much bigger challenge. The level design is significantly more inventive this go-around. Championship Lode Runner is just plain more fun.

Devil World

First screenshot for the video game Devil World.Title screen for the NES import game Devil World.Second screenshot for the NES import Devil World.

Developer: Nintendo Publisher: Nintendo
Release Year: 1984 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Devil World is often considered the lost Miyamoto game. It’s one of the few titles he has helmed that has never been released in North America due to its religious imagery. The game is a puzzle title that immediately calls to mind Pac-Man. You guide a small dinosaur through maze-like stages collecting crosses, eating dots, and avoiding enemies. The twist is that the stage constantly moves which adds several new dynamics to the basic maze concept.

Why you should play it:
The game is seriously addictive. It may be reminiscent of Pac-Man but it sets itself apart from Namco’s pellet muncher in a big way. It’s definitely one of Miyamoto’s lower key games, but it should still be played by fans of this era. The gameplay is very addictive and it’s quite polished.

Wily & Light no Rockboard – That’s Paradise

First screenshot for the NES import game Wily & Light no Rockboard - That's Paradise.Title screen for the NES import game Wily & Light no Rockboard - That's Paradise.Second screenshot for the NES import game Wily & Light no Rockboard - That's Paradise.

Developer: Capcom Publisher: Capcom
Release Year: 1993 Translation Available: Yes (Absolutely Required)

What it is:
Capcom took the reasonable step after releasing six Mega Man games on the NES/Famicom… they released a video board game based on it? Yep. Wily and Light Rockboard is similar to Monopoly but features characters and themes from the Mega Man series.

Why you should play it:
This is another I’m recommending just for the sheer novelty of it. The game isn’t particularly good; you’re better off sticking to the plain jane version of Monopoly in my opinion. It’s not worth importing just to play it. With that said Mega Man has a huge fan base, and this could be a unique centerpiece in it.

Import Friendly Racing Games

Astro Fang: Super Machine

First screenshot for the NES import game Astro Fang: Super Machine.Title screen for the NES import game Astro Fang: Super Machine.Second screenshot for the NES import game Astro Fang: Super Machine.

Developer: A-Wave Publisher: A-Wave
Release Year: 1990 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Astro Fang brings back memories of playing Rad Racer. It’s a behind the car 3D racing game which uses choppy scrolling to simulate depth. The effect is as convincing here as it was then. The big difference is that this game features vehicular combat elements. You can fire missiles at your opponents, and will need to do so because their goal is to run you off the road.

Why you should play it:
I’m not the biggest fan of Rad Racer, but I really liked Astro Fang. The fantasy based setting really sets this one apart, and the focus on combat helps it as well. This might be the best racing game on the platform in my opinion. It’s definitely worth an import.

Final Lap

Screenshot for the NES import game Final Lap.Title screen for Final Lap.The second screenshot for the game Final Lap.

Developer: Arc System Works Publisher: Namco
Release Year: 1988 Translation Available: No (Not Necessary to Play Game)

What it is:
This is a port of what was a super realistic (at the time) arcade game. It’s a pick up and play 3D racing game. You compete against the computer (or a second player) across a series of tracks based on real-life locations. The game is unique in that it allows eight players to compete; two at once, to get the best completion time.

Why you should play it:
The game offers a lot as far as multiplayer goes. The ability to compete with eight people (even if you have to take turns) is a fair compromise for one of the arcade version’s best features. While the graphics can’t compete with the coin-op version they’re serviceable, and this is a game that’s worth owning a home version of.

Road Fighter

First screenshot for the game Road Fighter.Title screen for the NES import Road Fighter.Second screenshot for the NES import Road Fighter.

Developer: Konami Publisher: Konami
Release Year: 1985 Translation Available: No (Not Necessary to Play Game)

What it is:
Road Fighter is Konami’s first racing game. It’s hardly a conventional one though. In this overhead perspective game you race against other cars to reach the finish line before you’re out of fuel. Your gas can be refilled by touching special multi-color cars. It’s pretty tricky and you’ll need to hone your reflexes if you want to win.

Why you should play it:
This game was later released for a few other platforms, but I like the Famicom version most. Unfortunately it cuts back a few features from the arcade version, but it’s still a really good 8-bit racer. The Famicom/NES was pretty limited in the way of racing games so this one stands out.

Import Friendly Role Playing Games

Double Moon Densetsu

First screenshot of the NES import RPG Double Moon Densetsu.Title screen for the game Double Moon Densetsu.A screen in a battle in Double Moon Densetsu.

Developer: NCS Publisher: NCS
Release Year: 1992 Translation Available: Yes (Absolutely Required)

What it is:
If you’re a fan of the 8-bit RPGs then this one has your number. It’s a by the book role playing game. Battles are displayed from a first person perspective and you have a four person party at your disposal. There’s a world map, towns, dungeons and all the genre fixings.

Why you should play it:
I’m a huge fan of Dragon Quest. That’s what this game reminds me of. It’s less charming and lacks the memorable art but the graphics are actually better. Double Moon Densetsu doesn’t do anything particularly exceptional, but it’s a rounded and fun role playing game you’ve probably never played.

Esper Dream 2 – Aratanaru Tatakai

A screenshot of the NES import Esper Dream 2 - Aratanaru Tatakai.The title screen for the NES import Esper Dream 2 - Aratanaru Tatakai. A second screenshot for the game Esper Dream 2 - Aratanaru Tatakai.

Developer: Konami Publisher: Konami
Release Year: 1993 Translation Available: Yes (Absolutely Required)

What it is:
The original Esper Dream was released for the Famicom Disk System, and this is the follow up. It’s a pretty basic action role playing game with the big twist being that enemy encounters happen on a separate screen. The action is slow paced, and the story overly dramatic, but some fans swear by this one.

Why you should play it:
The original aside there’s no game that has the same feel as this one. Everything from the literary theme (you travel to different worlds via books in a library) to the washed out art style is extremely memorable. The only drawback I’ve found is the slow paced combat. At first it’s a little weird, but eventually you get used to it. Esper Dream 2 is a classic that people around the world should play.

Final Fantasy II

The first screenshot of the NES version of Final Fantasy II.A screenshot of a battle in Final Fantasy 2 for the Famicom.Our third screenshot of the Famicom import version of Final Fantasy II.

Developer: Squaresoft Publisher: Squaresoft
Release Year: 1988 Translation Available: Yes (Absolutely Required)

What it is:
We got Final Fantasy IV rebranded as part II in North America. This is the real Final Fantasy II. It makes use of the same turn based combat system as the original but some major changes were made to progression. Rather than gaining experience points your characters now grow naturally through the events in battle. Get hit a lot? You’ll gain hit points and defense. Attacking the enemies constantly? You’ll be awarded attack power.

Why you should play it:
Final Fantasy II is best collected only for its historic value. The game itself is one of the weaker entries in the series. The progression system is annoying and makes little sense. I’m glad that they ditched it because it rarely works as advertised. On the plus side the soundtrack is good, and the story is pretty involved by 8-bit standards.

Final Fantasy III

The first screenshot of the Famicom import version of Final Fantasy III.The seconds screenshot of Final Fantasy III for the Famicom.

Developer: Squaresoft Publisher: Squaresoft
Release Year: 1990 Translation Available: Yes (Absolutely Required)

What it is:
Final Fantasy III is the final installment of the series on the Famicom. It also marks the creation of the job system for which the franchise has been renowned. You control a party of four characters through two different worlds and can control their class which determines their abilities.

Why you should play it:
It’s a real shame that this one wasn’t originally released in North America. This right here is the best role playing game on the console. The job system keeps things fresh and allows for constant gameplay evolution as you progress in the story. The Nintendo DS remake is okay, but this Famicom version is by far the best way to experience this fantasy.

Ganbare Goemon Gaiden: Kieta Ougon Kiseru

The first screenshot of Ganbare Goemon Gaiden: Kieta Ougon Kiseru.Title screen for the NES import game Ganbare Goemon Gaiden: Kieta Ougon Kiseru.Second screenshot for the NES import game Ganbare Goemon Gaiden: Kieta Ougon Kiseru.

Developer: Konami Publisher: Konami
Release Year: 1990 Translation Available: Yes (Absolutely Required)

What it is:
One sequel in and Konami was already thinking spin-offs. This one is an RPG starring everyone’s favorite blue haired Ninja, and it introduced Ebisumaru to the mix. When I say this is a role playing game I really mean it; Ganbare Goemon Gaiden can be best compared to Final Fantasy or Dragon Quest. It’s that traditional with turn based battles, towns and dungeons to explore, and even a world map.

Why you should play it:
I always thought the Goemon franchise would lend itself well to the RPG genre, and lo and behold Konami was two steps ahead of me! Ganbare Goemon Gaiden is decently fun game. What really puts this one on a pedestal is the use of the Goemon license, and I must say that they did a great job implementing role playing mechanics into the mix.

Ganbare Goemon Gaiden 2: Zenka no Zaihou

First screenshot for the NES import Ganbare Goemon Gaiden 2: Zenka no Zaihou.The title screen for the Famicom import RPG Ganbare Goemon Gaiden 2: Zenka no Zaihou.The second screenshot for the game Ganbare Goemon Gaiden 2: Zenka no Zaihou.

Developer: Konami Publisher: Konami
Release Year: 1992 Translation Available: Yes (Absolutely Required)

What it is:
The series’ first spin-off must have been a success because Konami followed it up with another Goemon branded RPG. This one is more of the same and basically continues the story with better graphics, music, and a really nice interface. Of course the typical humor once again returns as well.

Why you should play it:
It’s Ganbare Goemon Gaiden but bigger, and better to be honest. The update to graphics does this game a lot of favors. It had the unfortunate burden to bear of being a very late system release (the Super Famicom was already on the market for over a year at this point) which might be why it’s pretty rare nowadays. This is easily one of the best Ganbare Goemon games.

Lagrange Point

First screenshot for the game Lagrange Point.The title screen for the game Lagrange Point.Second screenshot for the game Lagrange Point.

Developer: Konami Publisher: Konami
Release Year: 1991 Translation Available: Yes (Absolutely Required)

What it is:
Konami was looking to challenge the supremacy of Squaresoft and Enix in the RPG market with this one. Lagrange Point is the most massive role playing game on the platform. It’s a sweeping sci-fi epic with one of the more involving stories around. It reminds me of Phantasy Star II crossed with Dragon Quest. Not a bad combination indeed. Lagrange Point has the added advantage of using a specialized hardware chip allowing for enhanced music and sound effects.

Why you should play it:
There’s so much to say but so little time! Lagrange Point is truly a massive endeavor and a real beauty to boot! The soundtrack is easily the best you’ll find on the platform. That chip Konami included in the cartridge makes my console make noises I never thought it was capable of. The battle system introduces a few unique elements such as an emotion system for example. It’s a really massive and meaty quest that’s very rewarding. Play Lagrange Point if you get the chance!

Mother

First screenshot of the Famicom import game Mother.The title screen for the game Earthbound Zero, AKA Mother, AKA Earthbound Beginnings.The second screenshot for the game Mother.

Developer: Nintendo Publisher: Nintendo
Release Year: 1989 Translation Available: Yes (Absolutely Required)

What it is:
Also known as ‘Earthbound Zero’ this is the first installment in Nintendo’s long neglected RPG franchise. It follows the exploits of a young man named Ninten (this is intentionally wacky) as he does battle using his psychic powers against enemies like snakes and lamps (you can’t make this up). Of course the plot is a lot more involved than that, but I don’t want to spoil it.

Why you should play it:
Mother is… well… there’s nothing out there quite like it. It plays like a Dragon Quest game, but it’s over the top and dare I say, weird. The graphics and settings are a stark contrast to what was and still is common for this genre. Earthbound Zero was a trailblazer and excels in storytelling, gameplay, and really hitting home that loveable setting. It’s one of the most unique RPGs ever.

Musashi no Bouken

The first screenshot for the game Musashi no Bouken.The title screen for the Famicom/NES import game Musashi no Bouken.The second screenshot for the game Musashi no Bouken.

Developer: Quest Publisher: Konami
Release Year: 1990 Translation Available: Yes (Absolutely Required)

What it is:
We have here another Dragon Quest clone. It gets bonus points because it was developed by Quest (of Tactics Ogre fame). This game is based loosely (very loosely) on the life of Japan’s famous samurai Miyamoto Musashi. It just so happens to be told via the role playing format. Musashi no Bouken is largely familiar territory, but it’s a funny one with lots of personality.

Why you should play it:
The game has charm in spades. It’s easy to see why Musashi no Bouken was never translated into English, but that doesn’t make it any less of a shame. This one escapes the trappings of being a clone and manages to carve out its own identity in a pretty big way. Musashi no Bouken absolutely deserves a play. Be sure to check out the fan translation.

Radia Senki – Reimei Hen

 First screenshot for the game Radia Senki - Reimei Hen.Title screen for the game Radia Senki - Reimei Hen.Second screenshot of the game Radia Senki - Reimei Hen.

Developer: Tecmo Publisher: Tecmo
Release Year: 1991 Translation Available: Yes (Absolutely Required)

What it is:
This series went on to make a big name for itself, but this is where Radia Senki got its start. It’s an action RPG mixed with more traditional elements such as random encounters. You control only the main character while the rest of your party runs around acting on their own. You can issue them basic commands, or guidelines for what to do in the battle.

Why you should play it:
Radia Senki is one of the more unique role playing games on the platform. Nothing else plays quite like it. The battle system is interesting and ahead of its time. The only issue I have is that gameplay is rather slow. I’ve been enjoying this genre since I was a wee chitlin so it’s not enough to ruin my party.

Sted: Iseki Wakusei no Yabou

First screenshot of the game Sted: Iseki Wakusei no Yabou.Title screenshot for the import Famicom game Sted: Iseki Wakusei no Yabou.Second screenshot for the game Sted: Iseki Wakusei no Yabou.

Developer: ADK Publisher: Amusement Leasing
Release Year: 1990 Translation Available: Yes (Absolutely Required)

What it is:
I don’t think there has ever been a more blatant Phantasy Star clone. Sted is a turn based role playing game with a science fiction theme taking place on multiple planets complete with first person dungeons. It’s basically Phantasy Star, but uglier, and not quite as fun.

Why you should play it:
Despite following the source material a little too closely (seriously, even the way you speak to townspeople is cut right out of Phantasy Star) this is still an interesting game to tinker with. I haven’t made it far in the story, but I’ve enjoyed my time spent with STED. It definitely deserves a look.

Sweet Home

First screenshot for the fan translated version of Sweet Home for the Famicom.The title screenshot for the NES import game Sweet Home.The second screenshot for the NES import game Sweet Home.

Developer: Capcom Publisher: Capcom
Release Year: 1989 Translation Available: Yes (Absolutely Required)

What it is:
This is the first RPG from Capcom who at the time was known almost entirely for their arcade games. What’s unique about this one is that it’s horror themed, based on a ‘scary’ movie, and has some mature themes that would make most 8-bit games blush. Sweet Home is surprisingly traditional with turn based combat, experience points, items, etc.

Why you should play it:
According to Capcom this was where the idea for Resident Evil came from. While that’s easily disproven (look at Alone in the Dark) there are still a lot of conventions that started the survival horror style. You have limited items, inventory space, and the characters in your party can die permanently. The player never feels overpowered. Sweet Home is challenging and has a great story. Exploring the Mamiya Mansion is amazing and memorable.

Import Friendly Shooter Games

Attack Animal Gakuen

First screenshot for the NES import game Attack Animal Gakuen.The title screenshot for the fan translated version of Attack Animal Academy.The second screenshot for the Famicom import game Attack Animal Gakuen.

Developer: Pony Canyon Publisher: Scitron
Release Year: 1987 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Get ready for a lot of Space Harrier clones! The first of these is a game called Attack Animal Gakuen. You play as a magical flying school girl who can shoot orbs at foes (all of which are animals).

Why you should play it:
It’s not as good as Space Harrier. Thankfully it doesn’t have to be. The graphics are the real highlight here. Attack Animal Gakuen has some pretty impressive hardware scaling for the hardware. Thematically it’s kind of cute as well. It’s an okay game overall.

Cosmic Epsilon

First screenshot for the import game Cosmic Epsilon.Title screenshot for the NES import game Cosmic Epsilon.The second screenshot for the Famicom import game Cosmic Epsilon.

Developer: Home Data Publisher: Asmik
Release Year: 1989 Translation Available: Yes (Not Necessary to Play Game)

What it is:
This might just be the best looking game on the platform. Screenshots certainly do it no justice. Somehow developer Home Data figured out how to make the Famicom hardware scroll as well, if not better, than the generation of consoles that followed. What you have here is a very beautiful Space Harrier clone.

Why you should play it:
Cosmic Epsilon is easier on the eyes than it is on the brain. The gameplay is pretty average with some pretty standard designs and enemy patterns. It’s clear that the developers put most of the work into making the engine run smoothly, and believe you me, it certainly does.

Crisis Force

The first screenshot for the NES import game Crisis Force.Title screen for the Famicom import game Crisis Force.The second screenshot for the game Crisis Force.

Developer: Konami Publisher: Konami
Release Year: 1991 Translation Available: Yes (Not Necessary to Play Game)

What it is:
We’re switching gears here with a more traditional shooter. Crisis Force is yet another game from developer Konami, and stands as one of their last releases on the platform. They pulled out every trick in the book for this one. Crisis Force is absolutely beautiful. You’ll shoot your way through screens full of enemies and backgrounds with multiple layers of parallax scrolling.

Why you should play it:
This one isn’t just pretty it’s also fun to play. The levels are inspired and enemy patterns offer an entertaining challenge. The power-up system is traditional but very nicely done. You even have multiplayer options which is very cool. There’s plenty of flicker and slowdown, but I give this one a pass on it because it strains the hardware so hard.

Gradius II: Gofer no Yabou

First screenshot for the game Gradius II: Gofer no Yabou.The title screen for Gradius II: Gofer no Yabou.The second screenshot for the game Gradius II: Gofer no Yabou.

Developer: Konami Publisher: Konami
Release Year: 1988 Translation Available: Yes (Not Necessary to Play Game)

What it is:
The first Gradius was a huge hit for Konami. That’s why it’s surprising that the sequel never left Japan. Gradius II offers up much of the same but prettier, and with more options. Like its predecessor this is a side scrolling shooter with a power-up system that allows you to build up and select what options you’d like. In this you can select which power-ups you want to have available.

Why you should play it:
Does ‘it’s better than the original in every way’ sum up my feelings on this one pretty well? The stages are much more memorable here with significantly better environmental hazards. Being given the option of which list of power-ups you’d like to have available adds a lot of strategy to this package. The graphics are also really impressive for the hardware. There’s a lot going on all at once, and I love it.

Parodius

The second screenshot for the Famicom import game Parodius.The title screen in Parodius for the NIntendo Famicom.The third screenshot for Pardodius on the Nintendo Famicom.

Developer: Konami Publisher: Konami
Release Year: 1990 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Parodius just happens to be exactly what it sounds like; a parody of Konami’s Gradius series. They were really big fans of this concept, weren’t they? I’m certainly not complaining because I really like the concept. Parodius has a few tricks of its own, and it’s not a mere gimmick release as the game is plenty enjoyable on its own.

Why you should play it:
I was worried that the developers had a good idea but didn’t want to make a legitimate game from it. That’s clearly not the case here. Parodius, in my opinion, is even better than the original Gradius though it falls short of Life Force and Gradius II. The game has a ton of personality and is highly memorable with some pretty cool new conventions put into place. Luckily for fans this one was translated into English for release in PAL, but North America never saw it.

Sky Destroyer

First screenshot of the game Sky Destroyer.The title screen for the NES import Sky Destroyer.The second screenshot for the game Sky Destroyer.

Developer: Taito Publisher: Taito
Release Year: 1985 Translation Available: No (Not Necessary to Play Game)

What it is:
Sky Destroyer is some kind of mutant off-spring of Space Harrier and Afterburner. Both are good games, but they don’t necessarily make the best combination. In Sky Destroyer you play as a WWII Japanese fighter pilot in a 3D behind the back view. This is a port of an arcade game, and the Famicom hardware does it decent justice.

Why you should play it:
I imagine this wasn’t localized because of the fact that it’s WWII based, and you play as the Japanese side. Regardless, the game is pretty decent at times if not a bit bland. It feels like there’s a lot of empty sky in each level with no enemies or obstacles for long periods of time. I see this as more of a collector’s piece to be honest.

Space Harrier

First screenshot for the game Space Harrier.The title screen for the game Space Harrier.The second screenshot for the game Space Harrier on the Famicom.

Developer: Whiteboard Publisher: Takara
Release Year: 1989 Translation Available: Yes (Not Necessary to Play Game)

What it is:
We have here a Famicom port of the original Space Harrier. Unfortunately this is one of the worst home versions of the game because of the limited color palette of the console and it’s issues with scaling. The colors are very dull here and I didn’t expect it to, but it does rob some of the charm from the package. The music is also really bad.

Why you should play it:
I only included it here for the sake of having a Sega game on the list. Even the biggest fans of Space Harrier (I’m one of them) will shake their heads at this port. You’re better off even playing the weird Sega Game Gear edition.

Summer Carnival 92: Recca

First screenshot for the Famicom/NES import game Summer Carnival 92: Recca.The title screen for the NES import Summer Carnival 92: Recca.The second screenshot for the game Summer Carnival 92: Recca.

Developer: Kid Publisher: Kaga Create
Release Year: 1992 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Recca is a very famous game among old school shooter fans. It’s one of the most technically impressive Famicom (or NES for that matter) games. It features huge amounts of sprites with lots of enemies and projectiles on-screen at once and minimal slowdown and flicker. It’s a graphical showcase, and also one of the most difficult shooters you’ll find.

Why you should play it:
I’m not the biggest fan of Recca to be honest. I included this because it’s held in such high regards. The game is just too hard for me, and I’m a fairly seasoned shooter fan. I can usually power through to the end on this type of game. That wasn’t the case with Recca. This one is highly collectible and widely sought after. Happy hunting!

Import Friendly Sports Games

Donald Duck

The first screenshot for Donald Duck on the NES.The title screen for the Famicom import game Donald Duck.The second screenshot, depicting a sack race, of Donald Duck.

Developer: Kemco Publisher: Kemco
Release Year: 1988 Translation Available: Yes (Not Necessary to Play Game)

What it is:
Disney’s favorite duck has decided to compete in a series of different sports events. The good news is he’s taking players in Japan along with him! Donald Duck gives you a choice of several events such as a sack race, pie carrying contest, pole vaulting, etc. If you were to switch the characters around you’d hardly be able to tell this was a Disney venture.

Why you should play it:
I really fought internally about whether or not to recommend this game. On one hand it’s a bit boring. The events are kind of a drag. Why would we want a video game version of a sack race? On the other there’s an addictive quality to the mini-games, and the multiplayer is pretty cool in my opinion. Is this the best mini-game collection ever? No. Is it worth playing? Yes.

Dynamite Bowl

The first screenshot for the game Dynamite Bowl.The title screen for the game Dynamite Bowl which is an English friendly import.The second screenshot for the game Dynamite Bowl.

Developer: Soft Vision Publisher: Toshiba
Release Year: 1988 Translation Available: No (Not Necessary to Play Game)

What it is:
There’s only so much one can say about the art of bowling. This is a video game adaptation of America’s laziest sport, and on a platform that’s lacking in similar titles. You line up your shot, gauge the strength of your roll, and then hope for the best. It’s bowling… for better or worse.

Why you should play it:
As I mentioned there’s a lack of bowling games on the 8-bit Nintendo hardware. Sometimes the sport can translate pretty well to the small screen, and this is one of those cases. Dynamite Bowl is mildly fun, but honestly, by the end of a match you’ll be left wishing you were bowling in real life.

Kawashi no Nushi Tsuri

The first screenshot for the NES import Kawashi no Nushi Tsuri.The title screen for the Legend of the River King for the NES.The second screenshot for the game Kawashi no Nushi Tsuri.

What it is:
This series is known as Legend of the River King in English speaking territories. We wouldn’t get an installment in the series officially translated until the Game Boy Color, but it actually began on the Famicom. This is a fishing game with life simulation and adventure elements. You wander around a town area and outlying rivers wherein you can collect fish.

Why you should play it:
Kawashi no Nushi Tsuri is certainly one of the more in depth fishing games on the platform. Gameplay is closer to that of a simulation rather than a purely arcade title. Just having the ability to wander around environments and interact with other characters is enough to make this one of the more interesting games of its kind.

Tsuri Kichi Sanpei – Blue Marlin Hen

The first screenshot for the game Tsuri Kichi Sanpei - Blue Marlin Hen.The title screen for the game Tsuri Kichi Sanpei - Blue Marlin Hen.The second screenshot for the Famicom import game Tsuri Kichi Sanpei - Blue Marlin Hen.

Developer: Victor Interactive Publisher: Victor Interactive
Release Year: 1988 Translation Available: Yes (Absolutely Required)

What it is:
This is another fishing game, but focuses more on the art of the sport. It’s also based on an anime/manga series, but it’s not one I’m familiar with. You play as the title character as you move your boat around the lake while reeling in fish and taking names. Will you catch a lunker? That’s up to you, and how much time you’re willing to put in.

Why you should play it:
Something about the art style of this one really drew me in. I feel like it better captures the atmosphere of fishing in real life than any other similar game on the platform. It’s also more detailed than any of the others as well. Tsuri Kichi Sanpei is probably the best fishing game on the Famicom, or NES for that matter.

Import Friendly Strategy Games

Battle Storm

The first screenshot for the NES/Famicom import game Battle Storm.The title screen for the game Battle Storm.The second screenshot for the game Battle Storm.

Developer: Bullet Proof Software Publisher: Yonezawa
Release Year: 1991 Translation Available: Yes (Not Required to Complete the Game)

What it is:
Battle Storm is a real-time strategy game on the Famicom. That’s not a well represented genre on the platform, that’s for sure. You view the action from an overhead perspective and guide tanks, helicopters, etc to attack your foe. The action moves at a slow pace, but I imagine that’s more to do with the hardware.

Why you should play it:
There’s really nothing else like it on the Famicom, and on 8-bit hardware in general. Furthermore it’s a pretty fun game. It’s a fair bit challenging and you’ll really have to mix things up when you’re stuck. What’s especially cool with this game is the fact that the characters you play as are cliche Hollywood stars. This includes Bruce Lee, Chuck Norris, Sylvester Stallone and more.

Cosmic Wars

The first screenshot of the Famicom import game Cosmic Wars.The title screen for the game Cosmic Wars.The second screenshot for the game Cosmic Wars.

Developer: Konami Publisher: Konami
Release Year: 1989 Translation Available: Yes (Absolutely Required)

What it is:
Gradius meet Famicom Wars and Star Fox 2. That’s basically what this title is. It’s a turn based strategy game across vast battlefields and uses characters and themes from the Gradius franchise. It’s a really cool idea in my opinion. The game is very, very deep and involving. I’ve been playing it and I still don’t quite understand all of the nuances.

Why you should play it:
I’m genuinely surprised that this one has stayed off of the radar for so long. It’s probably because it’s so complicated. Cosmic Wars is like Famicom Wars, but way more intense and confusing. It benefits greatly from the science fiction theme which helps it set itself apart from the pack. You could literally get lost in this one and spend days just learning the mechanics.

Famicom Wars

The first screenshot for the game Famicom Wars.Title screen for the NES import game Famicom Wars.The second screenshot for the game Famicom Wars.

Developer: Intelligent Systems Publisher: Nintendo
Release Year: 1989 Translation Available: Yes (Absolutely Required)

What it is:
Advance Wars seemingly came out of nowhere in 2001. Truth be told the franchise has its roots on the Famicom with this game. It plays much like the later sequels; you create and move troops across a grid based battlefield wherein they engage enemy units and capture bases. The action is strictly turn based. Famicom Wars is easy to grasp but hard to master.

Why you should play it:
Advance Wars is one of the best turn based strategy games of all time. Scratch that; it’s might just be the best game in the whole genre regardless of not being real-time. Famicom Wars is largely similar but lacks a lot of features we are accustomed to with the franchise. Even without these the game is still amazing. You owe it to yourself to check this one out.

Please check back regularly. This post will be updated continually so as to keep it the ultimate resource on Famicom imports!

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COMMENTS
  • comment-avatar

    Thanks for the list and suggestions. It gave me a lot to look forward to. As another gamer and collecter and I also have some a few other of my favorite games that I noticed you didn’t include

    1.) The Quest of Ki 
    2.) Holy Diver
    3.) Splatterhouse Wanpaku

    Just thought I would share.

  • comment-avatar

    Holy crap, it took me several years on-and-off search to find this game. Yeah I remember that Cosmic Wars I play back then in bootleg console use Japanese, which I completely don’t understand as 10 years old. All I know is this menu shoots thing and do this thing from trial and error. I want to say thank you for writing this post, I managed to found this nostalgic title

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